BattleCraft
Push spawned attackers toward the enemy side to destroy their life crystal while protecting your own. Pick the right units over your enemy to push through your enemy's attackers.
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Search for "BattleCraft" on battlenet:
- US: "BattleCraft"; filter "Tug of War"
- EU: "BattleCraft BETA"
- SEA: "BattleCraft BETA"
I'm open to suggestions like balance, glitches, fixes, and stuff.
Things to do:
- Balance Balance Balance
- Fixing glitches
- New units and heroes
- Custom GUI
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I'm remaking a classic from SC1 for SC2.
Recommended players: 2 [1v1] or 4 [2v2]
Some details:
- Buy attacker armies at the top left corner of the map. Each individual unit purchase creates an army of that unit. These units will automatically attack toward the enemy's life crystal.
- Buy defensive structures and heroes at your Life Crystal. In addition to minerals, these special units require vespene gas.
- Mineral count increases automatically. To fasten the pace of game as time goes by, income and vespene gas increases as you kill more units.
- For more convenient purchasing, hotkeys are initiated at the start for each player. [1-4] are for buying attacker armies while [w] is the life crystal.
- You can still play with/computers by adding AI for a player slot. The AI just makes random units so don't expect it to be any good.
Original map from SC1 by: Spikes10012
As a WOL person this is good news
cool. make an update.
We need a new rank system.. one that cant be CHEATED TO GET
WOL people will have to update to HOTS i thought most players have already upgraded to the expansion.
the game is cheap SHUT THOSE WOL people out it will make them commit
Thank you tordecybombo for all the work you've put into Battlecraft. I've been playing this game for about 2.5 years, and I know I'm not alone when I say that I would be thrilled to see an update. =)
Well shit its about damn time
-BP oil, aka BigProbe, aka Abraham, aka http://i.imgur.com/ThNMVX7.jpg
YAHOOO cantwaitcantwaitcantwait
man i've been telling everyone it'll come eventually i started to think ... thats the shit thank you
I won't use HotS assets in any future updates because that'll restrict the game playable to players with the HotS expansion. WoL-only players will be left out.
Sorry for the absence, I've been doing other things. I've been getting interested in mapping lately so perhaps I might roll out an update in the near future.
Hello, first I would like to say thanks for all of the work you put into this game. I have a lot of fun with it, and feel it doesn't get the attention that it deserves.
Every once in a while I run into a bug that allows you to make a lot of units for free, I usually mass zerglings on accident if i am reinforcing with little minerals.
Are there going to be any updates for HotS?? I would love to see a few additions/changes.
Tordecy bro what happened? I think we all thought you were gonna give us that update, you got pretty well ready up and done, when HoS came out.
Small bug I've noticed:
When a player leaves, their income goes to 0. This halves the total income on the lane, doubling the terrazine/spent_mineral for their opposite.
You can take advantage of this when your opponent leaves at the start of the game. Send a baneling across then another baneling, to gain lane control without killing their pylon. Save to 2k, spend all of it, then suicide (obviously don't let your ally die while doing this, though). You now have 15 terrazine income for as long as you want, and can get awesome heroes very quickly. (Normally you'd get 10 income for less time and have to fight to keep it.)
it's supposed to be op that's the point you're not supposed to win every 2v1 the point is that you have to be twice as efficient as your opponents and that is not supposed to be easy the system is set up this way
no use complianing about it instead petition tordecy to upload the updates he already has made. a LOT of people play this game and an update is past due man
we can all aggree that alpha omega and mizzel are the biggest fagot feeders in the game. but its not OP in the slighetset. u have to know how to beat it
@Ideophobe: Go
No, I watched the replay. The round started and his ally (who had left) had almost 2k resources. He spent that money, because they are shared resources when the person has left.
Guys he has all sortsofcrazywikid shit made Like 3invisiunits for each race all sorts of cheap support units motherships crazy shit mans
e. and kerrigan
@strillanc or whatever sounds like someone fed and didn'tcontribute
Just had an interesting game, where a player had access to almost 2k minerals at the start of a round.
My opposite opponent left during the "ANOTHER ROUND?" countdown (with 3s remaining). For some reason their minerals weren't cleared when the next round starting, so when my side opponent mashed the 'DT' button (during the 10s round countdown) they spawned 1800 worth of DTs (much to their surprise).
I died pretty quickly, having only 250 minerals to work with by the time they arrived.
@youfailgb: Go
You read it correctly, except not realizing I was glossing over details. Before trading is enabled the side player counters any big attacks. They nuke if the solo player spends a lot of minerals (and by the time the solo player can make a second kill army, trading is enabled).
I win 2v1s all the time but that's only because opponents don't know they can trade. When they do trade, and the opposite player isn't truly awful, I almost never win. This is not because I'm bad at the game, it's because trading strongly favors the 2 in a 2v1. It's almost impossible to win.
Good maps don't fall apart when a single player leaves. The gameplay might change, but it should still be fun. Without trading, battlecraft is like that. The 2 players race to win before the remaining player pulls ahead with top score bonuses. Fun all around. Trading ruins that. Limiting trading would fix it.
Need the new units, new updates. what ever you have just post it already, its annoying as fuck no updates for over a year.
come on tordecy package up what you got and post it man we all know you have like 30 more units built in give em up man or give up the file
(also i wasn't aware there was a 1v2 option i think i'll stick with 2v2hyper)
"Also, trading ruins 2v1. Side player just gives all their money to opposite player (and nukes if you try to finish them before trading is enabled)."
let me get this straight a side player gives all of their money to the opposite player (AND this is before trading is enabled) ...did i read this correctly?
strilanc ur bad
stop complaining that you cant win 1v2's anymore all of your complaints come from not being able to win a 1v2 join a 1v1 then scrub