halo art full (viewable in editor and in game but camera disabled)
Details
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FilenameSuper_Power_Base.SC2Map
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Uploaded by
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UploadedDec 5, 2014
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Size14.27 MB
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Downloads617
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MD52328a858092c60dce32b585f1fce1ae0
Changelog
This is a full length battlefield
i need somene to make the pylon have an acnhored spawn point in it. so it can have a moving unit portal
when u loook at the map ull see its going to be radiant (check battlecraft ultimate) http://www.sc2mapster.com/maps/battlecraft-ultimate/files/
involving income
mass units
upgrade timers leader board and the like
pylons that can lift off and move.
battlecraft Master
a clash between time portals
check out the map tileset for open design teams
halo art full (viewable in editor and in game but camera disabled)
artifact 1 capture . . . A1 | capture first lane : unlocks x,x,x<n/><n/>artifact 2 capture . . . A2 | destroy merc base / capture crystal relay<n/><n/>artifact 3 capture . . . A3 | Push enemy back to star gate in Dimension PRESENT<n/><n/>artifact 4 | capture . . . A4 | Push into Enemy World | Capture / Conquer / Disable<n/><n/>
Objective 5 | Annhilate Origin of Enemy (their portal closes mode (005) begins<n/> -
005 mode => all allies now split into opposing team <n/>
. return beaten enemies to new teams as WINGMeN<n/><n/>
artifact 5 | there can be only one<n/>
battlecraft Master