Banelings v2.0

Details

  • Filename
    BanelingsMapsNew.SC2Map
  • Uploaded by
  • Uploaded
    May 31, 2010
  • Size
    1,005.17 KB
  • Downloads
    316
  • MD5
    a7bdb20e74a03bd803bafcf2c129f8b6

Changelog

v2.0

  • Almost all triggers redone to improve performance and allow matches to be reset.
  • Games modes and maps are now selected at the start of each match through a vote system.
  • New map: Fields
  • New game mode: Deathmatch
  • The game no longer ends after a match finishes. Instead, the vote system initiates and a new map and mode may be chosen.
  • Fixed an issue where minelings could cause lag spikes over time.
  • Shieldlings reworked: Now reflects banelings or biglings that touch the shield, and changes the missle's owner to the owner of the shield.
  • Removed instructions at the start, added them into tooltips in the vote system.
  • Fixed a rare issue where players could jump extremely high.
  • The 'lock' effect of the camera may be toggled by pressing tab.
  • Fixed a ton of other bugs.

v1.1

  • Controls changed. Q/E unbound, A/D is now strafe. Updated loading screen to reflect this.
  • Health of all players increased from 250 to 300.
  • Tweaked movement functions again to hopefully reduce lag to a minimum.
  • Seeklings: Now charge slightly faster.
  • Shieldings: Now much faster and turn into a shield much quicker.
  • Minelings: Now invulnerable, have a larger radius, and deal more damage.
  • Fixed an issue where the AI would become stuck on a powerup.
  • Fixed an issue where the AI would continue to fire even if no targets were in range.
  • Fixed an issue where the AI could move during round setup.
  • Powerups now have a model which hovers over their beacon.

v1.0

  • Implemented AI
  • All computer slots will be populated with bots in game.
  • Complete rewrite of movement functions to (hopefully) reduce lag.
  • Jitter over battle.net should be completely fixed.
  • Fixed an issue where shieldlings would lag weapon firing.
  • Fixed an issue where picking up a powerup after firing a weapon could trigger an additional shot.
  • Balance tweaks to weapons.

v0.19

  • New Weapon: Shielding
  • 3 Shots, fires a shieldling forward which dies after 1.5 seconds. Upon death, spawns an invulnerable forcefield for 12 seconds. Forcefields block all movement and destroy banelings that touch it.
  • Strikeling changed to hit the ground much faster.
  • Strikeling ammo starting amount changed to 5.
  • Fixed an issue where biglings could kill powerups.
  • Reworked the number of rounds to win to reduce the length of games slightly.

v0.18

  • Game now has a preview image.
  • Powerups and Weapons now spawn on interval based on how many players are alive.
  • Fixed a bug which allowed players to stack height using a jump.
  • Fixed a problem which caused the map size to be twice as large.

v0.15

  • Changed ammo maximum for minelings to 6.
  • Biglings now properly soak up normal banelings by rolling over them.
  • Reduced the radius of a bigling's collision to 2.0.
  • Fixed a bug where biglings would randomly explode.
  • Fixed a bug where the camera would stay locked in Observer mode.
  • Fixed a bug where the scoreboard would not properly update.
  • Fixed a bug where banelings would move on curved paths.
  • Updated loading screen and preview images.
  • Improved movement issues. (Lag is however still a problem)

v.0.12

  • First public release

Gameplay:
* Latency can be an issue on Bnet.

AI Flaws:
* AI has no difficulty setting yet, and is defaulted to the hardest setting.
* Bots will not use shieldings for cover. (They will however fire them towards enemies to block shots)
* Bots sometimes go for powerups even if significant threats are in close range of them.