Banelings v1.1
Details
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FilenameBanelingsAI.SC2Map
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Uploaded by
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UploadedMay 25, 2010
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Size550.94 KB
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Downloads398
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MD51028c1b446ee86d024c95dbcb4995bfa
Changelog
v1.1
- Controls changed. Q/E unbound, A/D is now strafe. Updated loading screen to reflect this.
- Health of all players increased from 250 to 300.
- Tweaked movement functions again to hopefully reduce lag to a minimum.
- Seeklings: Now charge slightly faster.
- Shieldings: Now much faster and turn into a shield much quicker.
- Minelings: Now invulnerable, have a larger radius, and deal more damage.
- Fixed an issue where the AI would become stuck on a powerup.
- Fixed an issue where the AI would continue to fire even if no targets were in range.
- Fixed an issue where the AI could move during round setup.
- Powerups now have a model which hovers over their beacon.
v1.0
- Implemented AI
- All computer slots will be populated with bots in game.
- Complete rewrite of movement functions to (hopefully) reduce lag.
- Jitter over battle.net should be completely fixed.
- Fixed an issue where shieldlings would lag weapon firing.
- Fixed an issue where picking up a powerup after firing a weapon could trigger an additional shot.
- Fixed potential issue where a trigger error would show at the beginning of the game.
- Increased the speed of shieldlings slightly.
- Increased the duration of shieldlings slightly.
- Fixed an issue where computer players could delay the ready vote.
v0.19
- New Weapon: Shielding
- 3 Shots, fires a shieldling forward which dies after 1.5 seconds. Upon death, spawns an invulnerable forcefield for 12 seconds. Forcefields block all movement and destroy banelings that touch it.
- Strikeling changed to hit the ground much faster.
- Strikeling ammo starting amount changed to 5.
- Fixed an issue where biglings could kill powerups.
- Reworked the number of rounds to win to reduce the length of games slightly.
v0.18
- Game now has a preview image.
- Powerups and Weapons now spawn on interval based on how many players are alive.
- Fixed a bug which allowed players to stack height using a jump.
- Fixed a problem which caused the map size to be twice as large.
v0.15
- Changed ammo maximum for minelings to 6.
- Biglings now properly soak up normal banelings by rolling over them.
- Reduced the radius of a bigling's collision to 2.0.
- Fixed a bug where biglings would randomly explode.
- Fixed a bug where the camera would stay locked in Observer mode.
- Fixed a bug where the scoreboard would not properly update.
- Fixed a bug where banelings would move on curved paths.
- Updated loading screen and preview images.
- Improved movement issues. (Lag is however still a problem)
v.0.12
- First public release
Gameplay:
* Players with their video settings on too high may cause lag spikes in the game.
AI Flaws:
* AI has no difficulty setting yet, and is defaulted to the hardest setting.
* Bots will not use shieldings for cover. (They will however fire them towards enemies to block shots)
* Bots sometimes go for powerups even if significant threats are in close range of them.