AwesomeWars1.12n

Details

  • Filename
    AwesomeWars.SC2Map
  • Uploaded by
  • Uploaded
    Oct 28, 2010
  • Size
    943.66 KB
  • Downloads
    830
  • MD5
    269e3a7083d4f9d7b02d975fedb66851

Changelog

1.12
new game attribute - game selection - random or player pick

1.8
#30 pong added (well its actually a pong-pinball mix :>)
reduced delay between games
reduced save to bank lag after each game

1.7
fixed a bug in #24 tetris
fixed a bug in #6 repeat

1.4
new minigame #29 zealot micro

1.1
new bank sync trigger, more efficient, tracks load errors
implemented a simple check for bank values to detect obvious errors
fixed a bug in #24 tetris that crashed the game when a player qued more than 20 commands in 0.0625 seconds.

1.32
1 new minigame #28 raze
option to select how many minigames should be played 5,10,15,20 or 25 (default is 10 now)
fixed a bug in the leaderboard - new highscores had weird colors sometimes

minigame changes:
fixed a bug in #5 stalker vs marauder that allowed 1 marauder to survive sometimes
fixed a bug in #15 roach farmers that granted too many points

1.28
terrain: different texture at the borders between playercells.
bank sync now gives status updates instead of just lagging
bug fix - new high score entries now colored correctly after players quit the match
several minor improvements to the leaderboard

minigame changes
hellion racer - tooltip changed
roach farmers - marauders should no longer be able to shoot other players
roach farmers - tooltip changed
ultradodge - tooltip is now WAY shorter
Bodyguard - should no longer crash

1.24
many minor changes to the bank system , added waits to the sync & store triggers, removed entries which failed to load in part (text/num failed)

1.16
leaderboard display durations changed between matches to 10(5) and 7.5(5) seconds

1.15
leaderboard changes:
 - during matches only displays current values,
 - between matches displays: for 5s last match results,top 10 including new values,current matchpoints and then for another 5s, reset values,top 10
   for next match,current matchpoints
ultradodge changed: now increases difficulty over time for all players to reduce game duration(also increases points/time so old records are still valid)
tetris - another minor fix to the preview window

1.14
new minigame - zergling micro (#26)

1.13
leaderboard now displays complete top 10 while loading next match (reduced to playernumber once the match starts)

1.12
new minigame - DanceDancePrism
fixed endmatch() bug

1.11
fixed tetris preview