Aureolin Eclipse
AUREOLIN ECLIPSE
This page will no longer be used for this campaign. Instead, go to the Perfect Soldiers page to get the entire trilogy!
- EivindL
This page will no longer be used for this campaign. Instead, go to the Perfect Soldiers page to get the entire trilogy!
- EivindL
ive only played up to mission four, but im calling it now, zombie walker hellbat boss incoming, with added transformation!
(great map btw, but really friggin hard, maybe after you've finished the map, a difficulty menu would be in order?)
Nah, man, you just have simple command card turned on.
Hey, so far this is a great campaign!
I've run into a problem though. I've been watching a play-through by JayborinaPlays, and noticed Corelia had some extra abilities that I don't have. I didn't think this was a big deal until I reached Ossus, where I found it absolutely necessary to have EMP, which my version lacks. I only have Hardened Shield, Crushing Grip, and Kinetic Blast. Did I download an older version or something?
Thanks!
After you build turret scv gets stuck.
Here are the screenshots:
http://imgur.com/Rwouve0&fSFnXnV&4GiF8mH#0
This campaign so far is amazing I would like to give you a tip though for mission 6 I do not reccomand endless spawning units because the game will not let the mission be completed until you destroy all the enemy units on the map.
@njordys: Go
I'm glad I stumbled upon this page just now. I had no idea you could do that from the trigger editor. That is something I might very well end up needing on A11!
I didn't know that. Usually I'd expect people to turn it off by themselves, as that would help them in all other maps they play too. Though I can see the value of doing it by way of triggers too, especially considering I get this confusion once every two months or so. Personally, I couldn't care less for that option. One of the dumber ideas ever put in action.
We can turn off simple command card during the map with triggers. Im gonna implement that to my maps further on.
Why, thank you for your kind words, n00basaurus729! :D
The bug you mention is in fact not a bug, but rather a case of you not having checked off simple command card in the game menu. It will fix all the examples you mention.
As this campaign isn't actually completed shouldn't it be listed in yellow on the campaign list instead of green?
Thank you for the kind words. Mission 6 might be up before summer, but the rest probably won't come before the fall. Check the thread on the forum for more regularly updated information.
Awesome first five missions! I love the high quality terrain and how the story goes on, can't wait to play 5 more! I always check this website for Aureolin Eclipse updates, I really can't wait! Thanks for this great campaign, keep up the good work!
@EivindL: Go
it was the command card problem thanks for the advice.
If that is the case, I'd suggest:
@EivindL: Go
only things corelia has are crushing grip, kinetic blast and blink.
Corelia has EMP.
@EivindL: Go
Thx but there are no units with EMP (i checked).
Hey, man. Use EMP on them.
How do i drain energy from the generators? (Mission 4)
Your campaigns are great. I thought Crimson Moon was mediocre but Amber Sun and Aureolin Eclipse clearly demonstrated how much you have improved and how interesting the missions are. The objectives and scripting design is fantastic and I'm really looking forward to the rest of the campaign.
On Mission 2, mass Goliaths caused the game to lag a whole bunch, which never happened before. It might be an issue with the map?
Also you should give your trilogy a name.