The Antioch Chronicles: Remastered
What is this?
This is the first release of a StarCraft 2 remake of the seminal StarCraft custom campaign known as the Antioch Chronicles. This project is a high-fidelity reproduction of the original campaign with few enhancements taking advantage of the StarCraft 2 editor.
This version contains both episode 1 and 2 of the campaign. It uses the StarCraft: Mass Recall mod, which the creators were generous enough to allow us to use.
What is the Antioch Chronicles?
In 1998, not long after StarCraft was released, a mapmaker calling himself Auspex Turmalis (Ruben Moreno) released episode 1 of a custom campaign that he called The Antioch Chronicles. The campaign featured custom audio, perhaps most notable for how well Auspex reproduced the Protoss audio effects. Also impressive was the fact that Auspex recorded all of the character voices himself.
Episode 2 was released in 1999. For the second campaign, creative duties were split between Auspex and Zeus Legion (Eric Dieter), with additional voice support acting by Ytse-Jam (Juan Mantilla) and Macbeth (Eric Ladd). By the release of Episode 2, the Antioch Chronicles had gathered a large and active fan base.
Episode 3
Unfortunately, a promised Episode 3 was canceled. However, Team Antioch, with the support of the Original Creators, has released our own version, which you can download at https://www.sc2mapster.com/projects/thoughts-in-chaos . Still, the first two episodes did much to shape the early StarCraft modding community and remain in the popular conscious fifteen years later. For more information about the Antioch Chronicles, visit http://antioch.snow-fall.com/wiki.pl?The_Antioch_Chronicles .
Installation Instructions:
Download the mappack "Antioch Remastered 2.2" and the modfile "Thoughts in Chaos - Mod".
Create a "Maps" and "Mods" folder inside your main StarCraft II folder if they don't exist already.
Extract the contents of the two zipfiles into the "Maps" and "Mods" folders.
Note: Older versions of Antioch Remastered (v2.0 and lower) use the old modfile which is included in the mappack download. However it is unused in the newest version, and can be deleted.
Also, older versions require the modfiles from the Mass Recall campaign, which can be found here.
How to play:
Open the file "Antioch Campaign Launcher.SC2Map", which is located under "Maps->Antioch Remastered", in the editor.
Then, press the Test Document button (the StarCraft II logo at the top-right). Alternatively, use the shortcut Ctrl+F9 once the mapfile has finished loading in the editor.
Watch on Youtube
Community-paragon Jayborino has an ongoing series of playthrough videos. Check out the whole playlist and stick around for his other videos!
Thanks
This project wouldn't be possible without the generous support of Auspex Turmalis, the Star Craft: Mass Recall team, the Custom Campaign Initiative, Jayborino, and the entire SC2Mapster community. Thank you.
Join the Community
Want to chat about the Antioch Chronicles? Join us on Discord!
In reply to umam999:
In reply to Forge_User_24010345:
In reply to umam999:
Yeah, it would be great to have a "definitive" version of The Antioch Chronicles, with everything in the same menu!
And I've heard that back then there were drafts for several more missions for Episodes 1 & 2.
I'm just dreaming but it would be fantastic to have a huge campaign with even more missions and lore. :)
In reply to zerobyte13:
In reply to LucidIguana:
Hello.
Been long time since I checked on this mod. Ep3 looks really good. Do you guys still have plans to combine Ep3 with this or will they remain separate.
I feel like I'm missing something, but mission 6 of ep1 seems almost impossible. Is it supposed to be 8-10 mutas attacking from top and bottom every minute? I don't have time to setup impenetrable defenses before they attack, and don't have the resources to do that as well as build a ton of units.
When I watched jayborino's playthrough, he wasn't getting half as many units as me, though he also didn't have mox and gurney's special abilities that I do. While mox's ability makes holding the front gate pretty trivial, gurney can't be in two places at once and there's just too many mutas.
Maybe someone with crazy micro could pull it off, but that seems like a high level of difficulty to set the map at. I thought maybe I could just pull back and create a good point of defense, but if the mutas destroy the sci facility I lose.
Also, my main base got attacked by 15-20 mutas right as I first went into the underground mission portion, which didn't happen in playthroughs. They kept attacking when camera was switched, and upgrades finished as well, leading to me to believe it didn't 'pause' like it was supposed to.
Anyway, I can't imagine it was intended to be this hard, which makes me think I've got some kind of bug causing issues. I've had some issues with other maps where things like portrait pics and abilities didn't show up correctly. Any ideas? Has the main sc2 game been changed and it's causing these older maps to just not work?
In reply to Kirlock:
In reply to LucidIguana:
I'm downloading the new 2.2 version of the first two episodes, will check that mission out and see if it's easier. There may have been other issues on other maps, but I got a bit impatient and started cheating/skipping missions more often, using jayborino's play through to catch up on the cutscenes. I just wanted to see where the storyline went at that point.
Like, on 'Highlander' in ep2, is it intended that you have to float buildings over to take out the last pirate base? I could see no other way to get there. The dropships that stuck around on the 4th base were neutral and I couldn't control them. Also, after I did clear it, an scv had run away and hid in some god forsaken crevice somewhere where it was almost impossible to see them. It took 10 minutes of searching to find the little bastard.
In reply to LucidIguana:
In reply to LucidIguana:
I picked medium to see what that is like and it was 10x easier then before. Was getting 3-4 mutas on top/bottom instead of the 8-12. The front waves were more reasonable, instead of 12+ hydras, some zerglings and 6-8 overlords, it was like 1-2 overlords every other wave, which meant I could snipe them and hold the ultras back with cloaked zealots, or just use mox to wipe the waves. Only the last wave was slightly problematic, but that's obviously the point.
Hi there, am having problems getting this to work, pretty sure I've installed the campaign folders and maps correctly, but getting a black screen when I start up the campaign launcher. Would appreciate some advice
Hello there
I seem to be having some problems
wen ever I start the antioch launcher it keeps saying I don't have dependency data
and when it comes to the editor I don't have a launch starcraft 2 button
Hi there! Giving this a shot, but weirdly enough, when I load missions up via the campaign launcher it only works by starting it directly via the SC2switcher. Trying to start it from the editor just returns the error message that it couldn't start the switcher, and when I do load it up, the Antioch logo on top is missing and the mission briefing won't play.
And I did put the files in their right place. Am I missing something?
Further updates, when I start mission one, only one I've tried, I have no objectives and no minerals.
In reply to Forge_User_41298316:
So either you are missing the mass recall mod files or you misplaced or downloaded the incorrect maps & mods
In reply to Knallertton:
Grabbed the SCMR mods supplied at the overview page and extracted them to StarCraft2/mods folders then grabbed the version 2.1 of antioch chronicles which is supposed to be the most up to date and dropped the Antioch Remastered folder containing episode 1 and 2 into the map folder then attempted to start the launcher via the editor and test document. I'm getting error 5:740 and can't start via the editor. Starting via the switcher gives the same problems as before.
I'm also getting some errors in the editor about the launcher and the maps, lemme know if ya wanna see the errors. So ya, did everything I was supposed to do. What I have not tried is wiping my mods folder clean, but I don't want to do that for obvious reasons.
In reply to Forge_User_41298316:
If you have discord pop into the Antioch discord and we can get this solved for you. https://discord.gg/RejXyr
In reply to Knallertton:
I was actually thinking of the original observer and it's quotes during our pow-wow.
"I sense a soul in search of answers!"