All Doodads
This is an image pack with all the doodads of the editor. Every files are named. You could search through them in your explorer. The main idea of this image pack is to make the searching process much faster to be able to focus on the creation itself.
Online reference viewer to see all the images without downloading the files:
http://www.screference.op74.net/
Here are examples of what you are going to find in the image packs.
For Cliffs:
For Textures:
For Doodads:
Note:
- All textures images are taken with their respective default tileset and lighting. Global lighting does have a huge influance in how the texture react.
- All other images are taken into Bel'Shir as a uniform way to show all the doodads.
- Some doodads have different textures based on the Terrain Type, for example a "Temple Banner" on Aiur will be different than on Shakuras.
- All cliffs images have been removed the word "cliff" from them for easier reading.
@alleyviper85
It is much easier to search visually than looking at the doodad list of the editor. Also, you cannot see all the cliffs and textures of all terrains and decide what you want in your map. This tool is all about searching faster.
You upload the original data of the game? I do not understand very well that purpose?
Updated the files. Cliffs are now named and there is a new Tileset file for bigger pictures all named for easy sorting and searching.
I hope this ever helps people ;)
Added in All Cliffs and default tilset textures.
@GnaReffotsirk: Go
All my pleasure ;)
Much appreciated. Wish I could have found your work sooner.
Thanks man.
The project is not inactive. Don't be fooled by that. Images never gets old ;)
Note to myself:
-Fix all "Tamac" to "Tarmac"
@Metalking1417: Go
What do you mean by "catalog all the effect"?
However, I started a mod that will add extra doodads by creating doodads linked to the models that are not doodads. Some of them are effects that could be used as special fire, or eye effect, whatever, imagination is the limit. But I won't add effects that do not blends correctly as a doodads, for example, there is one of a zerg-ish bomb getting bigger and bigger and then exploding and woup the model animation start over. Models that do not have a good looking loop I won't add them as doodad.
But all thing considered, sorting all the models of the editor one by one to create doodads is a lonnnnng process.
You can take a look at what I've done until now by searching the mod "Extra doodad" when you do "add other" in the dependency of your map. So far all models starting by "A"...only.. xD Hopefully I won't skip too many for whatever reason. I'm doing my best to don't skip any (except if its not appropriate at all as a doodad).
If I finish one day going through all models, I'll make them as "Extra All-in-one" pictures just like the other and make an image pack just as we have right now. There is a long way to go.
Another thing I would appreciate is if you could catalog all the effect models.
It seems like the HotS image pack is more popular... No idea why.
@Metalking1417: Go
Everybody know what a Marine is, so I though it would be a good scale reference :P I'm happy that you appreciate.
thank you for your work on this project. I really appreciate the effort put into displaying all the game's doodads and putting a marine thee to give us a sense of scale.
Man... I'm so happy and proud of this project. That will simplify so much things! I look at what I've done and I'm amazed... hahahahaha...
I think I will make some themed all-in-one pictures. Such as "all environment effect" "all protoss related doodads" "all corpse" etc. So you can even faster find some specefic genre of doodads...
Yup... that's interesting I think. I'll make right now, an all environment! :D
Edit: Done. :D I think I'll make the same thing for Protoss doodads.
Edit: Done :D
If anyone have request about "all doodads of that kind" just ask :P
@Miles07: Go
All variants are included into the pictures. So if you see the doodad "Rock" with alot of rocks, then you know there are many variants. If you see a single doodad in big, then you know it's only one variant.
About the Command Biodome, it's only a structure and not a doodad. I am thinking about doing "All units in picture" as well. That could be interesting.
I heard many doodads can make good units and some units can make good doodads. Soo... I'll see how this one about doodads goes then maybe I'll make the units. :)
Note: I also updated the files and removed the rarr... it was too buggy so now it's all good...i think. xD
@Scbroodsc2: Go
I know the variants don't have names, I only meant to include a number that indicated the number of models in that group. But if every variant is in the picture, than I suppose that's not necessary.
BTW, the Colonist Biodomes have a Command Biodome object as well... Is that only available as a unit, or is there a doodad one for it as well?
@Miles07: Go
Umm I saw zip files for other maps... maybe it would works better. But, you have to rename the .rarr to .rar in order to be able to read it. Otherwise it will be an unknown file format.
I'll change it to zip when I'll add the HotS all-in-one pictures.
Also, what do you mean by " include the number of variants under every name"? Every doodads variant are taken in picture, but variants do not have names, only the group of models.
Unzipping doesn't work. The download doesn't seem to work correctly. Try using a ZIP file instead.
Ah, thanks for that! Maybe would also be useful if you include the number of variants under every name? Again, thanks for the effort!