Hero Information

General information:
All heroes have three attributes that determine their damage, maximum life, maximum energy and movement speed:
- Strength: Each point of strength increases melee damage by 5% and maximum life by 20.
- Agility: Each point of agility increases ranged and splash damage by 5% and movement speed by 0.1.
- Psi-Power: Each point of psionic power increases spell damage by 5% and maximum energy by 20.
Most heroes (except Mimic) have three basic abilities, each of them have three levels. All hero have one ultimate ability that can be learned at hero level 6.

Shadow Hunter:
Strength Based Hero
Level 1:
Shield: 100, Life: 540, Energy: 210
Damage: 48, vs Armored 64 Melee, Weapon Speed: 1.69, Ground
Armor: 2, Speed: 2.02
Strength 12 Agility 10 Psionic Power 8
Level 10:
Shield: 100, Life: 900, Energy: 440
Damage: 75, vs Armored 100 Melee, Weapon Speed: 1.69, Ground
Armor: 2, Speed: 2.93
Strength 30 Agility 19 Psionic Power 17

- Spinning Strike 75 energy, CD 15s: 25/50/75 Splash Damage to all enemy units near the Shadow Hunter. Affected units are stunned for 3 seconds.
- Blink 50/40/30 energy, CD 10/8/6s: Teleport to target location. Range 8/10/12
- Chrono Trap 50/40/30 energy, CD 15/12/9s: Creates a Chrono Trap. All units caught within the trap have reduced movement and attack speed. Time Scale: Unit: 0.2; Missiles: 0.15; Last for 13/19.5/26s
- Permanently Cloaked

Psionic Master:
Psionic Power Based Hero
Level 1:
Shield: 100, Life: 280, Energy 390
Damage: 28.8, Range 6, Weapon Speed: 1.25, Air & Ground
Armor: 0, Speed: 1.91
Strength 9 Agility 9 Psionic Power 12
Level 10:
Shield: 100, Life: 460, Energy 750
Damage: 45, Range 6, Weapon Speed: 1.25, Air & Ground
Armor: 0, Speed: 2.83
Strength 18 Agility 18 Psionic Power 30

- Psi Storm 75 energy, CD 15s: AoE Spell Damage 6/12/18x6; Range 2
- Empowered Hallucination 75 energy, CD 30s: Summons 1/2/3 hallucinations of the Psionic Master, which deal 10% damage; Last for 30s
- Light of Hope 50 energy, CD 5s: Restores life and energy of target friendly unit by 25/50/75.
- Guardian Realm 100 energy: Creates a Guardian Realm around the Psionic Master. Friendly units within the realm have all damage reduced by 5; Shield, life and energy regeneration increases by 5; Enemy units within the realm have shield, life and energy regeneration reduces by 5.

Sniper:
Agility Based Hero
Level 1:
Life: 400, Energy: 260
Damage: 30, Range: 5, Weapon Speed: 1.5, Air & Ground
Armor: 1, Speed: 2.22
Strength 10 Agility 12 Psionic Power 8
Level 10:
Life: 580, Energy: 440
Damage: 50, Range: 5, Weapon Speed: 1.5, Air & Ground
Armor: 1, Speed: 4.05
Strength 19 Agility 30 Psionic Power 17

- Penetrator Round 50 energy, CD 10s: damage all enemy units in a 13 long straight line. 30/60/90+bonus Ranged Damage.
- Grenade Launcher 50 energy, CD 10s: damage all enemy units within a 1.5 diameter. 30/60/90+bonus Splash Damage, 60/120/180+bonus to Structure.
- Eagle Eye Protocol: +10/20/30% Ranged Damage Aura; Aura Range: 5
- Stimpack Extra 100 energy: Weapon Speed: +50%; Speed: +50%; Additional bonus agility stacks up to 50. Lasts 15 seconds.

B.O.T.:
Agility Based Hero
Level 1:
Life: 500, Energy: 210
Damage: 16.5, Range: 3, Weapon Speed: 0.8, Air & Ground
Armor: 1, Speed: 2.22
Strength 10 Agility 12 Psionic Power 8
Level 10:
Life: 680, Energy: 390
Damage: 27.5, Range: 3, Weapon Speed: 0.8, Air & Ground
Armor: 1, Speed: 4.05
Strength 19 Agility 30 Psionic Power 17

- Napalm Burninator 50 energy, CD 10s: 6/12/18x6 Splash Damage to enemy units in front of the B.O.T.
- T82 Missile Pod 50 energy, CD 10s: 5/10/15x8 Ranged Damage (10/20/30x8 to Armored); Range 9.
- Defensive Matrix 50 energy, 20s CD: 100/200/300 Shield; Last for 20 seconds.
- Nuclear Strike 100 energy: 300 Splash Damage; Need 10 seconds to prepare.

Plague Bearer:
Psionic Power Based Hero
Level 1:
Life: 480, Energy: 340
Damage: 36.7, Melee, Weapon Speed: 1.2, Ground
Armor: 1, Speed: 1.91
Strength 9 Agility 9 Psionic Power 12
Level 10:
Life: 660, Energy: 700
Damage: 62.5, Melee, Weapon Speed: 1.2, Ground
Armor: 1, Speed: 2.83
Strength 18 Agility 18 Psionic Power 30

- Poison Cloud 75 energy, CD 7s: Casts a cloud of poison around the Plague Bearer, dealing 6/12/18x7 Spell Damage to all enemy units; Range 2
- Trail of Plague: leaves a trail of plagued area behind the path of the Plague Bearer. Enemy units on the plagued area suffer 5/10/15x3 Spell Damage
- Infectious Claws: Base weapon damage becomes 25/35/45 Melee Damage; Convert 30% of the Plague Bearer's melee damage to life; Also leaves a debuff on target that deals 8/16/24x5 Spell Damage.
- Mutant Rage 100 energy: The Plague Bearer charge forward for 2.5 seconds. Any units on its way are thrown to the air and suffers 150 melee damage on landing; The Plague Bearer also regenerates 30% life.

Mimic:
Strength Based Hero
Level 1:
Life: 540, Energy: 210
Armor: 0, Speed: 2.02
Strength 12 Agility 10 Psionic Power 8
Level 10:
Life: 900, Energy: 440
Armor: 0, Speed: 2.93
Strength 30 Agility 19 Psionic Power 17

  • Mimic can gain the abilities to disguise as Marine, Zealot and Zergling.
    - Confusion 100 energy: Causes confusion to all units within target area. Confused units will attack unit closest to it regardless of the aspects of alliance. Lasts for 5s

Marine form:
Level 1:
Life: 540, Energy: 210
Damage: 15, Range: 5, Weapon Speed: 0.85, Air & Ground
Armor: 0, Speed: 2.02
Level 10:
Life: 900, Energy: 390
Damage: 25, Range: 5, Weapon Speed: 0.85, Air & Ground
Armor: 0, Speed: 2.93

- Stimpack 75 energy, CD 15s: Attack Speed +50%; Speed +50%

Zealot form:
Level 1:
Shield: 100, Life: 540, Energy: 210
Damage: 32, Melee, Weapon Speed: 1.2, Ground
Armor: 2, Speed: 2.02
Level 10:
Shield: 100, Life: 900, Energy: 390
Damage: 50, Melee, Weapon Speed: 1.2, Ground
Armor: 2, Speed: 2.93

- Charge 75 energy, CD 10s: Charges to target unit, then increases strength by 10/20 for 10 seconds.

Zergling form:
Level 1:
Life: 540, Energy: 210
Damage: 22, Melee, Weapon Speed: 0.7, Ground
Armor: 0, Speed: 3.02
Level 10:
Life: 900, Energy: 390
Damage: 25, Melee, Weapon Speed: 0.7, Ground
Armor: 0, Speed: 3.93

- Burrow: Level 1: burrow and become invisible; Level 2: can move when burrowed


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