CRC - The Sorcerer's Defense by DarkRevenantX
DarkRevenantX is doing map reviews and has just given his first Gold rating (Gold: This map is refined, high-quality, and memorable; it’s just all-around good.) for the map The Sorcerer's Defense by Riley. The review is really interesting and if you've got some time I encourage you to play the map :)
Melee: The Mystery of the Ulaan by Gionight
Without a doubt this is an amazing use of the Galaxy Editor to make a good looking melee map :)
Life of a Raven by hentaiforeva
This is an interesting song clip. If you don't like the music you can turn it off and can make the video go to fast mode :)
Codename Labyrinth by Keldrif
The map Codename: Labyrinth by Keldrif has achieved Beta status and is looking for testers :) The map is published in US and I let you discover it in the following video.
Blue Posts
Three new batchs of answers have been posted. I'll news them on per day :) Click the link if you can't wait!
Quote:(Turel) - Is there a validator to recognize when you cast any spell? I need something like this to remove a cloak behaviour whenever a unit or hero casts Any spell .
You can accomplish this by combining the Unit Compare Order Count and Unit Order Queue validators. You want to set the behavior to disable if the order count is greater than 0 and the order that's queued is not move or attack.
(Turel) - Currently the veterancy share filters are bugged, meaning they share to enemy from your kills, The filters simply just dont work.
Veterancy share filters will be fixed soon along with other improvements like gaining XP from kills made by a unit that doesn't have a veterancy behavior.
(Turel) - Can i get a validator to prevent items from being purchased when your inventory is full?
I believe you could use the Unit Order validator to validate that the unit can issue a Take command. However we'll also look into adding validators specific to inventory functionality.
(payne) - Why don't you allow map-makers to literally draw custom regions?
We're aware of the limitations of the current region shapes and are planning on improving this in the future.
(payne) - Why don't you give map-makers more tools to customize the No-Fly Zones?
No-Fly Zones are not intended to be as flexible as ground unit pathing and were added to prevent air units from clipping through tall doodads. We may extend it in the future based off the needs of our designers and feedback from the community.
The map looks great but these great looking maps tend to be less gameplay focused. At least melee maps.
Nice!
lol blues actually responded to me! but they didn't answer my question completely :'(