Diabolical Hero Siege by Skittles
Diabolical is a hero siege highly based off of Diablo 3 classes, spells, and creeps. But at the same time it will also show some originality and changes, bending it towards Skittles' will and creativity. One thing, that both games probably have in common, but one would not expect to really see in Starcraft 2, is environment interaction. While there most likely wont be something towards a destructive environment used to slay your enemies, there will be units climbing walls and jumping onto the Lanes, as well as other introductory methods. The will also feature many units with special interactions, such as a boomer would blow himself up in L4D. But, at the same time, he wishes to stay away from things like the Smoker in L4D that makes Co-Op almost mandatory. Not to say a hero siege isn't partially Co-Op....
Show/Hide/Destroy Any Given Actor For Specified Players Only by Renee
This is a tutorial that teaches you how to do asynchronous actor operations with triggers and the Data Editor, like show/hide/destroy any actor for specified players only, or send even more actor messages asynchronously. There will also be a sample map with two custom functions "Show/Hide Actor For Player Group" and "Destroy Actor For Player Group".
With this, you can make different player see/hear different things(including actor of Units, Doodads, Sounds, Effects, Models, Texts, Splats, and even Terrain Deformations) in the same location. If you are familiar with the "Phase" tech in WOW, it would be more understandable.
Thanks. Kinda wish I went with more originality now though. Witch doctor doesn't have many spells that I came up with myself anyway I guess I mean to say. Though, it seems the monk will have like 5/12 of his made up by me (Already made'em up too).
awesome spells