Community Project and Tutorials

UPDATE: Season 1 has come to an end and Season 2 has officially began!

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SC2Mapster Community Project by YOU!

nevjmac has come up with a project idea that will require the entire community. This may be a trial as a start of something that might happen a bit more often, so depending on how this turns out, you may see more of this happening. Our first one is going to be a TD (the td's out currently are something to cry about), I have all ready planned out the majority of the fundamentals which you will see be put together in the three areas, Terrain, Data and Triggers. Every aspect of the game is going to be worked on by the community and then pieced together to make one polished map. If you're interested, please visit his thread!

Random Actor Effect by Ultimaswc3

This tutorial explains how to create randomized actor effects. These actor techniques reduce the need to carefully create 'random offsets' in persistent effects or tons of sites and site operations. In this tutorial, basic data editing knowledge is assumed (intermediate level or advanced). He discusses several examples of how to randomize actors:

  • Randomized offsets
  • Matching actor offsets to effects
  • Randomizing actor event chance
  • Randomizing offsets in addition to site movers

Simple AI Behaviors by Ultimaswc3

This tutorial explains how to apply data behaviors to units that provide simple but useful AI. In this tutorial, basic data editing knowledge is assumed (intermediate level or advanced). We will re-create two example behaviors from my custom map:

  • Suicide Fire Elemental - Attack outward from the ability caster's facing.
  • Bovine Warp Trooper - Provides merc. support by following the caster around and attacking things.

We also just reopened our Twitter account, so follow SC2Mapster on Twitter!

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