Solo, Trigger Libs, Shadow Contest, Andromeda STL

Solo Maps

Another shot at solo playable maps. Today we feature missions that looks like the real campaign. Thanks to Ultraling for the listing :)

Trigger Libraries by SerraAvenger

I've been over the the other Starcarft 2 Mapping websites and would like to feature what's best out there! Let's start with The Helper and SerraAvenger who did two nice libraries.

  • TeamLib
    • PlayerSetTeam(player, team)
    • TeamCreate() -> team
    • TeamSetAlliance(team, relation, allianceSetting)
    • PlayerGetTeam(player) -> int
    • PlayerGetTeamGroup(player) -> playergroup
    • TeamGetPlayerGroup(team) -> playergroup
  • UnitIndexing (GUI Interface)
    • GetUnitIndex(unit) -> int: Get a unique index for every unit
    • GetCustomValue() -> int: Return a new, unique custom value every time it is called.

Shadow Contest

Starcraft Mapping.de recently did a contest with a 3-words rule: "Shadow, Marine, Zergling". The entries are really cool and you should get a glimpse at them!

Andromeda STL by geX

geX has been working hard on the Andromeda language extending Galaxy. He is looking forward people to contribute a Standard Library. This project is going to be a huge step forward for the mapping community!

A few examples of what it adds to Galaxy:

  • Implicit and Explicit Casting
  • Function overloading and overriding
  • Variable declaration enhancements
  • For loop and no more required brackets
  • Enrichment
  • Classes, Generics
  • Packages, Libraries
  • Full Specification ...
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