Solo Maps
Another shot at solo playable maps. Today we feature missions that looks like the real campaign. Thanks to Ultraling for the listing :)
- Vendetta by ChewableProzac
- Kerrigan's Fall by Wunterwaffen
- Verdant Skyway by ChewableProzac
- Extraction by Ultraling
- Deadwind Plateau by ChewableProzac
Trigger Libraries by SerraAvenger
I've been over the the other Starcarft 2 Mapping websites and would like to feature what's best out there! Let's start with The Helper and SerraAvenger who did two nice libraries.
- TeamLib
- PlayerSetTeam(player, team)
- TeamCreate() -> team
- TeamSetAlliance(team, relation, allianceSetting)
- PlayerGetTeam(player) -> int
- PlayerGetTeamGroup(player) -> playergroup
- TeamGetPlayerGroup(team) -> playergroup
- UnitIndexing (GUI Interface)
- GetUnitIndex(unit) -> int: Get a unique index for every unit
- GetCustomValue() -> int: Return a new, unique custom value every time it is called.
Shadow Contest
Starcraft Mapping.de recently did a contest with a 3-words rule: "Shadow, Marine, Zergling". The entries are really cool and you should get a glimpse at them!
Andromeda STL by geX
geX has been working hard on the Andromeda language extending Galaxy. He is looking forward people to contribute a Standard Library. This project is going to be a huge step forward for the mapping community!
A few examples of what it adds to Galaxy:
- Implicit and Explicit Casting
- Function overloading and overriding
- Variable declaration enhancements
- For loop and no more required brackets
- Enrichment
- Classes, Generics
- Packages, Libraries
- Full Specification ...
mind adding my map? it's not complete but its playable.