Bounty, 1.2, ModCraft 3, Orbs, Bunker Circuits, Blues

Bounty Hunters is a really fun and competitive map. Tenshi is organizing a fun tournament for it this Saturday on Europe. Come on if you want to beat me :)

PCGamer - Patch 1.2

PC Gamer got an interview with Chris Sigaty, Starcraft II’s lead producer. He announced what were the plans for the patch 1.2 and it's great to see that he mentioned the Galaxy Editor :) Also, there will be Chat Channel!!!!!

Quote:

Chris said to PC Gamer that the next patch is “largely our e-sport patch. A couple of big things that will be in there are support for the season rolling, so players can look at the history of how they did in past seasons. There will be bugfixes, balance changes and tweaks, too. Chat is the other major thing we want to get in there next patch. We’ll also add more significant features to the editor.

ModCraft Episode 3: Machettes and Farting Swamp Sharks

Episode 3 of ModCraft recording is now available in case you missed it yesterday :)

  • Modelling a convincing high poly machette: Lowpoly Reverse-engineering, Creating a worn metal texture with blood splats
  • Designing a swamp environment: Editing terrain, Placing foliage in a convincing way, Editing lighting, Setting a skybox

Watch

Fable Orbs by QMJ3

Orbs is the sexiest way to give resources to the players! QMJ3 you are my hero :) He publishes it as a lib so you can use this amazing system!

Bunker Circuits by xytor

I know that a lot of you are taking (or forced to) electronics classes. You probably had to do some binary adders or things like that. It's really boring to do it on paper so why not using Starcraft 2 to help you :) Look for Bunker Circuits on US.

This is a custom map in which you can create electronic circuits. Essentially, electrons (marines) travel through wires (bunkers). However, there are also some flow-control components like AND, OR and NOT gates. The map starts out with a pre-made circuit: a binary half-adder.

Blue Posts

Another batch of blue posts :) As usual, if you have questions post them on the official forums

Quote:

(chriscisso) - We should be able to rename any Id on duplicated or copied units.

There was a bug preventing ID changes on duplicated units until the Editor was reloaded, but that should now be fixed in 1.1.0.

(chriscisso) - We should be bale to edit data on any unit regardless of were it came from, I cannot seem to edit the liberty units, if I am missing a setting let me know.

You should be able to edit Liberty data, except for certain cases where you have the "Display All Object Sources" option enabled (it's the second button next to Data Source dropdown). Basically, you can't edit data except for the top-most source, which is not obvious to the user and we are looking at ways of improving this feature.

(chriscisso) - When we go into a property menu there should be a filter option for lists of items so we can just display custom items and such.

We're looking into adding a way to filter huge dropdowns since they are a bit unwieldy at the moment.

(Mephs) - Is there a validator that can check the number of charges on an ability left?

This sounds useful and we'll look into adding support for this in a future patch.

(Enofel) - So basiccly that basic layout of my map is a huge circle, which I want to be circular perfectly and exactly in the center. How would I make this?

You can turn on the grid in the View -> Show Grid menu to help line it up perfectly. We'll look into increasing the max brush size since it does seem somewhat arbitrary.

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