Deep Trouble by Chiquihuite
Remember these amazing submission for the WTE# 12: Under da sea ? But those are all amazing screenshots with good underwater effects. Chiquihuite decided to make it happen and the campaign Deep Trouble is here.
Quote:Full-fledged underwater mission in the third person perspective. Features detailed water effects including realistic camera distortion (think Vashj'ir in Wow).
Play the part of Clod, a reckless mercenary who was shot down over the waterlogged planet of Permea. His ship has come to rest on the sea floor and it's up to you to help him find a way back into space.
Wondering how the rippling effects looks like ? Watch the video below as he used part of the sentry Guardian Shield model to make the effect. Feel free to download the map in project page to test it yourself.
Plus its a third person view, not a first person view, therefore the player can't wear goggles. Although I guess you could but it wouldn't have any effect on your monitor...
@Lazycoder
Haha, OneTwo's exactly right. I put the effect there to make people "feel" like they're observing an underwater landscape.
Case in point, I had a bunch of friends look at it before the effect, and they said "you look like you're on a dusty planet". They looked at it after I added the effect and went "Wow, you're underwater!".
It's all about using smoke and mirrors to make people perceive it the way you want :)
Yeah but lazycoder maybe you are looking through a magical lens!!!
The key thing is that it feels like its underwater. I guess he could use fog more perhaps?
Well, it's sort of like how hollywood movies have like 5000watt lights to make a room look more like real life than real life does.
@LazyCoder: You know cattlebruiser doesnt look that big compared to marine heh ?
Am I the only one here that's going to point out that there is no such thing as underwater distortion???? Distortion is caused by the light bending as it enters a new medium with a different IOR than the medium it's exiting. If the observer and the subject are both already underwater, THERE IS NO DISTORTION!!!!
Seriously, just wear goggles and open your eyes in the pool... there's no distortion there.
Still... nice effect... I guess it'd look cheap if you DIDN'T have that effect... but still... bah! nevermind...
very good!
It would benefit from a nice glub-glub-head-in-the-tub ambient sound.
I love good looking maps/terrain-design.