Undocumented, Sun, Frenzy Madness, WTE #7, Warhammer Models, Path of Power

The WoW Boss Contest is getting a lot of hype! I really hope you are going to make cool bosses :)

Undocumented Changes

Some Undocumented Changes has been discovered.

Bank Size Limit Increased

Mille25 made some tests with the bank limits and he has been able to successfully load 30 000 characters (was previously about 400). This is really awesome! If you are breaking this new limit, you can still use StarCode to store even more things :)

New Natives

+native void     GameSetMissionTimePaused (bool inPaused);
+native bool     GameIsMissionTimePaused ();
+native fixed    GameGetMissionTime ();
+native playergroup  GameAttributePlayersForTeam (int team);
+native bool     GameCheatIsAllowed (int cheat);
+native fixed Floor (fixed x);
+native fixed Ceiling (fixed x);
+native fixed Trunc (fixed x);
+native fixed Round (fixed x);
+native fixed Pow2 (fixed x);
+native fixed Log2 (fixed x);
+native int FloorI (fixed x);
+native int CeilingI (fixed x);
+native int TruncI (fixed x);
+native int RoundI (fixed x);
+native int SquareRootI (fixed x);
+native int Pow2I (fixed x);
+native int Log2I (fixed x);
+native int PowI (fixed x, fixed power);
+native void TriggerAddEventPlayerEffectUsed (trigger t, int player, string inEffect);
+native int      EventPlayerPropertyChangeInt ();
+native fixed    EventPlayerPropertyChangeFixed ();
+native string   EventPlayerEffectUsed ();
+native point    EventPlayerEffectUsedPoint (int inLocation);
+native unit     EventPlayerEffectUsedUnit (int inLocation);
+native int      EventPlayerEffectUsedUnitOwner (int inLocation);
+native string   EventPlayerEffectUsedUnitType (int inLocation);
+native int      EventPlayerEffectUsedAmountInt (int inAmount, bool total);
+native fixed    EventPlayerEffectUsedAmountFixed (int inAmount, bool total);
+native void     UnitDamage (unit inAttacker, string inEffect, unit inVictim, fixed inBonus);
+native int      EventUnitProperty ();
+native int      EventUnitPropertyChangeInt ();
+native fixed    EventUnitPropertyChangeFixed ();
+native void     TriggerAddEventUnitChangeOwner (trigger t, unitref u);
+native int      EventUnitOwnerOld ();
+native int      EventUnitOwnerNew ();

New Colored Icons

btn-ability-protoss-blackhole-color.png btn-ability-protoss-blink-color.png btn-ability-protoss-charge-color.png btn-ability-protoss-cliffwalk-color.png btn-ability-protoss-cloakfield-color.png btn-ability-protoss-feedback-color.png btn-ability-protoss-forcefield-color.png btn-ability-protoss-gravitonbeam-color.png btn-ability-protoss-hallucination-color.png btn-ability-protoss-hardenedshields-color.png btn-ability-protoss-permanentlycloaked-darktemplar-color.png btn-ability-protoss-permanentlycloaked-observer-color.png

Tutorial: Sun by obliviron

I've been very impressed by this tutorial. obliviron explains to you how to create a sun in your map. This is a clever use of game mechanisms :)

Tutorial: Frenzy Madness by OneTwo

You are new to the map development but you want to do some great maps? OneTwo just completed a 30 minutes tutorial on how to make a basic Frenzy Madness map. It will guide you through all the triggers involved :)

WTE #7 - A place of Worship by Mozared

The WTE #7 - A place of Worship is over and again some really great stuff were done. WTE #8 - Mar Sara Blues is running :)

Warhammer Models by iWann

iWann just made new models of some Warhammer units. Using marauder animations this makes importing new models easier :) Take a look at those 2 units!

Path of Power Trailer by Klishu

Klishu is still working on the map Path of Power and wants to show off the battleground :)

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