The WoW Boss Contest is getting a lot of hype! I really hope you are going to make cool bosses :)
Undocumented Changes
Some Undocumented Changes has been discovered.
- You can get a diff of all the text files if you want to dig yourself!
- SEA players can now play on NA servers. It should help you play more maps :) Source
Bank Size Limit Increased
Mille25 made some tests with the bank limits and he has been able to successfully load 30 000 characters (was previously about 400). This is really awesome! If you are breaking this new limit, you can still use StarCode to store even more things :)
New Natives
+native void GameSetMissionTimePaused (bool inPaused); +native bool GameIsMissionTimePaused (); +native fixed GameGetMissionTime (); +native playergroup GameAttributePlayersForTeam (int team); +native bool GameCheatIsAllowed (int cheat); +native fixed Floor (fixed x); +native fixed Ceiling (fixed x); +native fixed Trunc (fixed x); +native fixed Round (fixed x); +native fixed Pow2 (fixed x); +native fixed Log2 (fixed x); +native int FloorI (fixed x); +native int CeilingI (fixed x); +native int TruncI (fixed x); +native int RoundI (fixed x); +native int SquareRootI (fixed x); +native int Pow2I (fixed x); +native int Log2I (fixed x); +native int PowI (fixed x, fixed power); +native void TriggerAddEventPlayerEffectUsed (trigger t, int player, string inEffect); +native int EventPlayerPropertyChangeInt (); +native fixed EventPlayerPropertyChangeFixed (); +native string EventPlayerEffectUsed (); +native point EventPlayerEffectUsedPoint (int inLocation); +native unit EventPlayerEffectUsedUnit (int inLocation); +native int EventPlayerEffectUsedUnitOwner (int inLocation); +native string EventPlayerEffectUsedUnitType (int inLocation); +native int EventPlayerEffectUsedAmountInt (int inAmount, bool total); +native fixed EventPlayerEffectUsedAmountFixed (int inAmount, bool total); +native void UnitDamage (unit inAttacker, string inEffect, unit inVictim, fixed inBonus); +native int EventUnitProperty (); +native int EventUnitPropertyChangeInt (); +native fixed EventUnitPropertyChangeFixed (); +native void TriggerAddEventUnitChangeOwner (trigger t, unitref u); +native int EventUnitOwnerOld (); +native int EventUnitOwnerNew ();
New Colored Icons
Tutorial: Sun by obliviron
I've been very impressed by this tutorial. obliviron explains to you how to create a sun in your map. This is a clever use of game mechanisms :)
Tutorial: Frenzy Madness by OneTwo
You are new to the map development but you want to do some great maps? OneTwo just completed a 30 minutes tutorial on how to make a basic Frenzy Madness map. It will guide you through all the triggers involved :)
WTE #7 - A place of Worship by Mozared
The WTE #7 - A place of Worship is over and again some really great stuff were done. WTE #8 - Mar Sara Blues is running :)
Warhammer Models by iWann
iWann just made new models of some Warhammer units. Using marauder animations this makes importing new models easier :) Take a look at those 2 units!
Path of Power Trailer by Klishu
Klishu is still working on the map Path of Power and wants to show off the battleground :)
Just click the icons for the full listing :)
Well pretty much all the dull icons were colorized so a lot more than those just shown are colorized now.
the nova button is colored too now