Legacy Confederation, Nexus Word Wars, Blues

Reminder: 5 days left on the WoW Boss Contest.

Legacy of the Confederation by TheOracle67

This is some really awesome project coming in here. Legacy Confederation is a work in progress campaign that features custom models, sounds, ... TheOracle67 wants to tease you with some complete new buildings and 8 minutes of voice recording :)

Nexus Word Wars by Rodrigo

Rodrigo latest map is crazier than ever, since he realized that Debates couldn't get high in popularity he did Nexus Word Wars. The idea is simple, there are units coming in and your goal is to kill them by typing out their name! If you wanted some relaxing game, this may not please you :) It's published both in Europe and US.

Blue Posts

Blizzard answered two critical questions of Bibendus about WASD lag and bank protections. If you have interesting questions please post them there!

Quote:

(Bibendus) - Are you going to fix the keyboard/mouse control lag? 90% of custom games are ruined by this.

We will be improving keyboard and mouse control in a future patch, but we can't match the responsiveness of an FPS game with an authoritative server. Keyboard-based unit movement should be as responsive as issuing move orders with the mouse after these changes.

(Bibendus) - Are you going to add a feature to store banks on server so they can't be viewed/edited/corrupted by users or concurrent maps?

Bank protection will be added in a future patch to allow mapmakers to prevent users from modifying their bank data (optionally).

(Bibendus) - Are you going to add missing triggers that existed in the wc3 editor like change terrain cliff height, change terrain texture, revive unit and tons of other things I don't remember?

Specific missing triggers may be added as needed or as suggested by the community. We can't just copy-paste the code from Warcraft III, so we'll only add triggers that provide a lot of value to mapmakers.

(Bibendus) - Actually it's impossible to make a good custom sound and music looping layers mixing because ingame timers are imprecise. Are you going to fix that?

You should be able to layer different sound files for in-game music using the Soundtrack data. Can't really help more without specific details of the problem.

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