Random Stuff, Trigger Overview

New Theme

Starcraft 2 is coming to a new era, it is time for Mapster to move forward too! We are really proud to announce you the release of the new theme. If you are not pleased with the new one, you can still go back!

Release Informations

Starcraft 2 is released in Asia. Here is an overview of what's new! Keep refresh for more new things :) Join us on the IRC to talk with us!

  • There is an official wiki mentionned. But the link gives a 404: http://us.battle.net/sc2/en/game/map/ pkol
  • Account hosting limit is 5 maps and 21 meg. Nothing changed :(
  • No change to popularity sorting :(
  • Nickname cannot be changed, be careful!
  • There is a 40 Meg update once the game is downloaded

List of new models by zifoon

The chinese website 178.com posted installation pictures

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Mar Sara Missions Achievements

Liberation Day (15) - Complete all mission objectives in the "Liberation Day" mission.
Raynor's Back (10) - Kill 5 enemy units in the "Liberation Day" mission with Raynor on Normal difficulty.
Down with Mengsk (10) - Kill every enemy unit in the "Liberation Day" mission on Hard difficulty.
The Outlaws (15) - Complete all mission objectives in "The Outlaws" mission.
Cash Reward (10) - Collect all Mineral and Gas Pallet pickups in "The Outlaws" mission on Normal difficulty.
Be Quick or Be Dead (10) - Complete "The Outlaws" mission on Hard difficulty in less than 10 minutes.
Zero Hour (15) - Complete all mission objectives in the "Zero Hour" mission.
Hold the Line (10) - Complete the "Zero Hour" mission on Normal difficulty without losing or salvaging a structure.
The Best Defense... (10) - Destroy 4 Zerg Hatcheries in the "Zero Hour" mission on Hard difficulty.
Mar Sara Mastery (20) - Complete all the Mar Sara mission achievements.

View all the new achievements

Trigger Overview

Starcraft 2 is now being released across the planet. This is a huge moment we've been waiting for months. Since sc2mapster is a website about map making, it is time to give you a recap of the possibilities of the Galaxy Editor. Today we are going to feature the Trigger Editor. You will see the main new features over Starcraft 1 and Warcraft 3 and get many awesome examples made with it.

Stay tuned, Data Editor and Terrain Editor overviews are coming too!

Thanks to HP-X Arthas that did a great part of this article!

StarCraft, Warcraft 3, StarCraft II Trigger Comparison

The Trigger Editor has greatly improved over the games. At first, in Starcraft, it was just a small box with rudimentary tools. In Warcraft 3 the interface improved a lot and it capabilities too. Starcraft 2 did not made major changes to the design but added a lot of improvments like libraries for example.

Keyboard Handling

It is possible to intercept any keyboard input (up and down) and mouse click. This gives the ability to make First Person Shooter style maps and more funky ones like this:

Dialogs

Here we see a great example of dialog usage which differs from a normal custom map.

Debates by RodrigoAlves

Mouse look

Also, we can now freely move the camera with the mouse and use the editor to make our own FPS.

Waterwork by malu05

Bank

You can save data across game using banks

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Bank - Open bank <name> for <player> - Opens a bank with the name specified by the name parameter, for the chosen player.

Bank - Preload and synchronize bank <name> for <player> - Preloads and synchronizes bank data for all players when the game loads.

Bank - Restore <Key> of section <Section> from bank <bank> for <player> at <position> facing <degrees> - Restores a unit contained in the chosen bank at the specified key of the specified section. The unit will be created for the specified player, at the specified position, facing a specific angle.

Bank - Save bank <bank> - Saves the specified bank file, allowing you to access stored values later.

Bank - Store boolean <Value> as <Key> of section <Section> in bank <bank> - Stores a boolean value to the specified bank. The section and key parameters determine where the value is stored in the bank file, and must be used to load the value later.

As for storing values, there exists other types we can store, such as real, integer, string, text, point and unit. The syntax for these are the same as for store Boolean.

Map transitions

We can move between maps and retain the hitpoints, levels etc using the banks.

Stargate Galaxies by PatchOne

Sprite animations

Using text tags we are able to have animated sprites ingame.

2D/3D Sprite RPG by rrowland

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