Updates 5: Even though the patch does not include the editor, we forced it to run maps and have some good news for you :). Check this thread for the latest findings
- How to run your map in PTR: Create a shortcut with command line like this
Quote from Renee:"E:\Games\Blizzard\StarCraft II\StarCraft II Public Test.exe" -run "D:\3.sc2map"
- Mouse tracking system is implemented with MouseMoved events. Here's a video of it in action
- Bank protection is using a signature system inside the bank file. Need more investigation on that.
<?xml version="1.0" encoding="utf-8"?> <Bank version="1"> <Section name="String"> <Key name="Intro"> <Value string="This NOT is a test"/> </Key> </Section> <Signature value="92DAE3793E2DA72F09F02B4350AE0AA52FD126C1"/> </Bank>
- UI layout can be overridden with layout files. Some screenshots from Renee
Quote:
Updates 4: These info are confirmed through data mining. Posts any undocumented changes here and discuss the patch notes here. Join sc2mapster channel if you're on PTR
- Blizzard DOTA is renamed to Blizzard All-Stars. Posters for all 4 custom maps can be found in the game archive
Quote:
- Blizzard DOTA is unlikely to be released with patch 1.2. However, there seems to be achievements for 3 other maps
Quote from Achiement.txt:224=AiurChef_01 225=AiurChef_02 226=AiurChef_03 227=AiurChef_04 228=AiurChef_05 229=Left2Die_01 230=Left2Die_02 231=Left2Die_03 232=Left2Die_04 233=Left2Die_05 234=Left2Die_06 235=Left2Die_07 236=Left2Die_08 237=StarJeweled_01 238=StarJeweled_02 239=StarJeweled_03 240=StarJeweled_04 241=StarJeweled_05 242=StarJeweled_06 243=StarJeweled_07
Updates 3: If you're in PTR server, join us on sc2mapster channels. (Remember to check the Auto-Join Channels in Options). Overall the battlenet design is improved, the new hotkey and chat channels look very nice. Posts your screenshots here.
Updates 2: The popularity system is changed to reflect map playtime in PTR server. Stay tuned for any updates.
Quote:
Updates: Public Test Region is now live for NA region and any users with active account before 11/11. Check the FAQs for more info. To play in the PTR region, patch your SC2 to the latest, exit and find the "StarCraft II Public Test.exe" in your SC2 Folder
Hell, its about time !!! (sorry gotta do it)
Quote from Blizzard:StarCraft II Patch 1.2.0 - PTR Notes
General
Battle.net
• Battle.net Chat Channels have been added:
- Players can now join others in both public and private channels.
- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.
• Added a Battle.net option to auto-join previous private channels.
• Added a Battle.net option to prevent chat channel text from appearing in the in-game chat display.
Custom Maps
• Map makers can now use custom UI layout files to create new UI or override existing game UI.
Gameplay
• Stalemate Detection has been added:
- The game will end in a tie for all remaining players if no players have income, production, or destroyed any structures for three consecutive minutes.
- A countdown timer will now appear when the game detects this scenario.
• Several help dialogue and tech tree improvements have been made:
- In-game help is now available in Battle.net.
- The help dialog’s tech tree has been improved.
- Unit information in the help dialog now displays abilities and upgrades.
• Selecting different units in quick succession will now fade out existing replies to play the most recent reply.
• When selecting a Vespene Geyser, the number of current harvesters will be displayed in the info panel.
Graphics
• An Extreme graphics option has been added:
- Players can now configure screen space ambient occlusion.
- Unit information in the help dialog now displays abilities and upgrades.
Interface
• Customizable Hotkey Support has been added.
• Mouse buttons can now be bound to the Push-To-Talk hotkey.
• System Alert panel has been moved to the top of the screen – duration of most system alerts has been reduced.
Added a hotkey to Pause/Resume game for both single-player and multiplayer (Pause/Break key).
• Added a toggle button to the in-game replay panel to show or hide duration information.
• Added a hotkey indicator option to show the primary hotkey on top of command buttons.
• Added an option to disable any error sounds. The Response Sounds checkbox now controls whether unit-specific audio is used for error sounds instead of a generic buzz.
Leagues and Ladders
• A new Master League has been added.
- This league now represents the highest tier of ladder players.
Replays
• Several Save/Replay File dialogue improvements have been made:
- Prints current directory name above file list.
- Added sort order icons to Name and Date columns.
- Added the ability to rename.
- Added filters for Autosave and Unsaved.
- Added an option to permanently save all replays. Checking this option will mark all unsaved replays as being saved.
• Camera following behavior for observers and replays has been improved.
Balance
• PROTOSS
- Hallucination research time decreased from 110 to 80.
- Observer
Cost decreased from 50/100 to 25/75.
- Phoenix Build time decreased from 45 to 35.
- Void Ray
Now deals 20% more damage to massive targets.
Flux Vanes speed upgrade removed.
• TERRAN
- Bunker
Build time decreased from 35 to 30.
This is only a temporary change for the patch 1.2.0 PTR.
- SCV
Repairing SCVs now assume the same threat priority as the unit they’re repairing.
SCV construction movement made more consistent.
• ZERG
- Infestor
Fungal Growth no longer affects air units.
StarCraft II Editor + Bug Fixes
Read more... (3 pages of bug fixes and editor changes)
One question: where did you get that achievement list from?
Could you get a list for all that exist now? I would like to check if there's some hidden Feat of Strength :).
Still no way to hide the replay progress bar?
This mouse tracking is just awesome :)
512 x 5 12 is super huge, that's not just double the size of a 256x256 but 4 times as large!(I want it too tho!) @.@ Anyway, any way to tell if the delay on buttons is going to be fixed on this patch? Also is there a estimated release date on this patch? Can't wait. I feel a bit motivated to work on my map now too!~
I need 512 x 512 maps ...
Hey, how do i apply the editor fixes to my editor?
aaaaah nerdgasm
What oh this is PTR and what of this is for usual Players?
@Skittles: Actually you have a new character in PRT, just consider it a new region that you can access just like SEA player can access both NA and SEA
I was wondering when they were going to implement this. It's about time :)
I spent about 3 hours talking with the battle.net development team at the Blizzcon charity dinner. Although chat rooms were already on the way they had no plans to change the way the current popularity system worked. I explained how hard it was to get games that lasted 30 or more minutes up on the popularity charts because of how biased the popularity system was towards quick 5 minute maps. We'll see how this works out. Hopefully it works out a lot better than the older system.
We also talked about how to add in options to help new maps get noticed. Let's see if they can implement something of that sort soon.
Lol @ bounty for having 0 campaign points. Saw it coming.
PTR server is only availble for NA region. I will update how to when I can get it. Check their fags about PTR
• Battle.net Chat Channels have been added:
- Players can now join others in both public and private channels.
- Added in-game chat bar command to whisper to other players. Using the /w command will pop up an auto-complete list which includes: friends, party members, chat channels, and other players within your current game.
• Map makers can now use custom UI layout files to create new UI or override existing game UI.
YES FINALLY
WOOOHOOOO
EDIT: i guess Doub's Hard work on his Dialog Designer is for nothing if the update really does help or even fix the problem with dialogs
yay! not on europe yet. :(