Templar's Bounty

Blizzard's Creative Development team released part 3 of their Q&A series yesterday. If you missed part 2, be sure to check it out as well! In addition, don't forget to watch Episode 5 of my Blizzard All-Stars Informational Series!

Templar's Bounty by Hamstroman

Quote:

About 3 years ago I started a project here on sc2mapster called “Turn based Combat game”, which was an attempt to create a game reminiscent of King’s bounty and the Heroes of Might and Magic series. About 2 years ago I released the first public version of the map, but at that point the only thing you could do was play against the AI in a preset battle scenario. Basically, it wasn’t much of a game, but more like a combat system demonstration.

Since then, progress has been very slow, and I constantly wanted to add more and more features before I felt the map was ready to be released. Nevertheless, I’ve finally ended up with something more than just a system demonstration (at least I like to think so), so I’ve decided to release the map.

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