A new poll has been setup: What are your thoughts on the map publishing system. You can vote to give an idea of how good/bad the publishing system is and give constructive feedbacks there :)
Power of Chaos by xDSchurke
The dialog functionnality of the Galaxy Editor allows for advanced layout possibilities. xDShurke for its map Power of Chaos made a nice example. It wouldn't shock to see something like this is a real game.
Reaper Sidescroller by A1win
Sidescroller games are being given a new life. A1win made one with clever use of the game mechanisms: Reaper cliff jumping. It's an early draft but the idea is there!
Frank Pearce Interview
In the recent Frank Pearce Interview on IncGamers, during the looong interview he mentionned some stuff related to map development.
Quote:Do you have any plans to incorporate, for instance, some of the 3D models from Warcraft 3 in the map editor?
No plans for that right now. I'm not even sure if the formats would be compatible – I'd have to go back and ask some of the guys if that was even compatible. But even if that's not compatible, it wouldn't surprise me at all if the community finds a way to import that.
I know you've said you have plans for guilds, or clans. Is that something you're planning to release before the first expansion?
Groups and clans is definitely something that we would have a goal of delivering prior to the first expansion. We'll be definitely releasing patches along the way, and so we'll try and get it into one of the patches before Heart of the Swarm comes out.
So that'll be small patches and content patches?
Content patches, I think, is probably something more reserved for the concept of a game like World of Warcraft. I don't know if we'll describe any of our patches as content patches, but definitely patches that enhance the feature set of Battle.net. We've got guys that are working on new maps that we can deliver online, and whether we do something like a "Map of the Week" or put those in a patch is still to be determined.
You did that for StarCraft and Warcraft 3, I think.
Yeah, for Warcraft 3 we did maps every week.
Would those be in the same concept, or possibly using the premium map-making system for people to buy them?
Well, we don't have any plans to launch the marketplace any time soon. Definitely something we want, because we want not only to be able to deliver content that we create to the community, but also if the community is making great content for themselves, have a mechanism by which that can be distributed to the community as well.
If you don't like Frank Pearce, you could always jump on the b.net thread about his interview. Its kind of the longest thread on the forums now...
I see thanks for your answers smithnc07 :)
Well let us hope the editor will be enhanced when the game come out :)
They will be releasing official Art/Modeling tools through GE called "StarTools", but not until after Launch.
However, if we can convert War3 models to 3ds format, we can then export them to sc2.
@darkboz, sadly there are some limitations that I really wish were available to us map editors. For example, the mouse. At the moment there is no way to track the mouse other than on click. Due to this limitation we have had to limit some of our maps, e.g. inventory systems. I know that there is the built in inventory system that allows you to do rather neat functions, but at the moment that system is rather locked down(parts) and would be nice if we could make our own front end for it.
Seriously is there anything impossible to do with the editor, or it's just limited by your imagination ? This is just awesome Oo, Too bad the publishing system is not as good :( Hope they'll completely redo it before release !
I remember when i played W3 the map of the week, some TDs even have been integrated in official patch, would be cool for SC2 too
Do you have any plans to incorporate, for instance, some of the 3D models from Warcraft 3 in the map editor?
No plans for that right now. I'm not even sure if the formats would be compatible – I'd have to go back and ask some of the guys if that was even compatible. But even if that's not compatible, it wouldn't surprise me at all if the community finds a way to import that.
Very bad news :( . All hope on NiNtoxicated01 and his M3 plugin for 3ds max.
I don`t like the Frank Pearce from now.
Do you know about that?