Mapping Commands
Blizzard has revealed the new commands today, below is a full list of them... We'll make sure to get them added into the Wiki ASAP! Head here for any discussion.
Also, Patch 1.3.0 is back up on the PTR.
Quote:
- Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
- AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
- AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
- AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
- AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
- AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
- AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
- AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
- AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
- AllianceVision - Changes the Vision alliance state between the selected players.
- BehaviorAdd - Adds the requested behavior to the selected units.
- BehaviorDuration - Sets the duration of the requested behavior.
- BehaviorRemove - Removes the requested behavior from the selected units.
- Charges - Toggles spell charge validation.
- Cooldown - Toggles spell cooldown validation.
- Creep - Adds creep at the cursor position given the requested radius.
- DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
- DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
- DeathAll – Kills all units on the map.
- DeathExcept - Kills all units on the map except the selected units.
- DeathSide - Kills all units owned by the selected player.
- DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
- Defeat - Ends the game in defeat for the selected player.
- DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
- Effect - Executes the requested effect from the selected units.
- FastBuild - Toggles fast building, research, and training times.
- FastHeal - Toggles fast healing times.
- Fidget - Forces selected units to perform the specified fidget type.
- Food - Toggles food usage validation.
- Free - Toggles resource cost validation and expenditure.
- God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
- Loot - Drops a type of loot for the specified player.
- MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
- Minerals - Adds the specified amount of minerals to the selected player.
- Move - Moves the selected units to the cursor position.
- NoDefeat - Disables defeat conditions.
- NoVictory - Disables victory conditions.
- Order - Orders the selected units to use an ability.
- Owner - Changes ownership for the selected units to the selected player.
- ResourceCustom - Adds the specified amount of a custom resource to the selected player.
- SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
- SetLife – Sets the life of the selected units to the specified value.
- SetEnergy - Sets the energy of the selected units to the specified value.
- SetLife - Sets the life of the selected units to the specified value.
- SetShields - Sets the shields of the selected units to the specified value.
- SetResource - Sets the harvestable resources contained by the selected units to the specified value.
- ShowMap - Toggles fog of war display and validation.
- TechTree - Toggles tech tree dependency validation.
- Terrazine - Adds the specified amount of terrazine to the specified player.
- Tie - Marks all undecided players with the tie result.
- TimeOfDay - Sets the time of day to the specified time.
- TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
- TrigDebug - Opens the trigger debug window.
- TrigRun - Runs the specified trigger.
- Uncreep - Removes creep at the cursor position given the requested radius.
- Undecided - Marks the selected player's result as undecided.
- Upgrade - Applies the selected upgrade to the selected player.
- Vespene - Adds the specified amount of vespene gas to the specified player.
- Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
- XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.
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