Mapping Debug Commands Revealed

Mapping Commands

Blizzard has revealed the new commands today, below is a full list of them... We'll make sure to get them added into the Wiki ASAP! Head here for any discussion.

Also, Patch 1.3.0 is back up on the PTR.

Quote:
  • Ally - Changes all alliance states between the selected players. By default, if you just type Ally, then all players share all alliance states with you.
  • AllianceDefeat - Changes the Defeat alliance state between the selected players. By default, if you just type AllianceDefeat, all players will share defeat with you.
  • AllianceControl - Changes the Control alliance state between the selected players. By default, if you just type AllianceControl, then all players share control with you.
  • AllianceGiveHelp - Changes the GiveHelp alliance state between the selected players. By default, if you just type AllianceGiveHelp, all players will respond to calls for help from your units.
  • AlliancePassive - Changes the Passive alliance state between the selected players. Players that you are not passive with will be considered hostile for attacking purposes.
  • AlliancePushable - Changes the Pushable alliance state between the selected players. This controls whether a player’s units will move through another player’s units, pushing them out of the way.
  • AllianceSeekHelp - Changes the SeekHelp alliance state between the selected players. Controls whether a player’s units call for help to the specified target player. The target player can choose to respond or not, depending on its GiveHelp alliance setting.
  • AllianceSpend - Changes the Spend alliance state between the selected players. Players that you are sharing resources with are allowed to spend your money to purchase things.
  • AllianceTrade - Changes the Trade alliance state between the selected players. Players that you are trading with can be sent resources.
  • AllianceVision - Changes the Vision alliance state between the selected players.
  • BehaviorAdd - Adds the requested behavior to the selected units.
  • BehaviorDuration - Sets the duration of the requested behavior.
  • BehaviorRemove - Removes the requested behavior from the selected units.
  • Charges - Toggles spell charge validation.
  • Cooldown - Toggles spell cooldown validation.
  • Creep - Adds creep at the cursor position given the requested radius.
  • DamageDealt - Multiplies the amount of damage dealt by a player's units by the specified value. By default, this will multiply the damage dealt by 10 for the cheating player.
  • DamageTaken - Multiplies the amount of damage taken by a player's units by the specified value. By default, this will reduce all damage taken to 0 for the cheating player.
  • DeathAll – Kills all units on the map.
  • DeathExcept - Kills all units on the map except the selected units.
  • DeathSide - Kills all units owned by the selected player.
  • DeathUnit - Kills the selected units. The type of death can be specified as a parameter.
  • Defeat - Ends the game in defeat for the selected player.
  • DestroyPersistent - Destroys all persistent effects within the specified radius of the cursor.
  • Effect - Executes the requested effect from the selected units.
  • FastBuild - Toggles fast building, research, and training times.
  • FastHeal - Toggles fast healing times.
  • Fidget - Forces selected units to perform the specified fidget type.
  • Food - Toggles food usage validation.
  • Free - Toggles resource cost validation and expenditure.
  • God - Turns on god mode for the selected player. Units owned by players that are in god mode will deal amplified damage, and take no damage.
  • Loot - Drops a type of loot for the specified player.
  • MakeUnit - Creates N units for the specified player. Units will be created around the cursor position, or in the center of the map if the cursor position is invalid.
  • Minerals - Adds the specified amount of minerals to the selected player.
  • Move - Moves the selected units to the cursor position.
  • NoDefeat - Disables defeat conditions.
  • NoVictory - Disables victory conditions.
  • Order - Orders the selected units to use an ability.
  • Owner - Changes ownership for the selected units to the selected player.
  • ResourceCustom - Adds the specified amount of a custom resource to the selected player.
  • SetAll - Sets the life, shields, and energy of the selected units to the specified value. By default, this will set these values to the maximum amount.
  • SetLife – Sets the life of the selected units to the specified value.
  • SetEnergy - Sets the energy of the selected units to the specified value.
  • SetLife - Sets the life of the selected units to the specified value.
  • SetShields - Sets the shields of the selected units to the specified value.
  • SetResource - Sets the harvestable resources contained by the selected units to the specified value.
  • ShowMap - Toggles fog of war display and validation.
  • TechTree - Toggles tech tree dependency validation.
  • Terrazine - Adds the specified amount of terrazine to the specified player.
  • Tie - Marks all undecided players with the tie result.
  • TimeOfDay - Sets the time of day to the specified time.
  • TimeOfDayRate – Sets the rate that the time of day changes to the specified value.
  • TrigDebug - Opens the trigger debug window.
  • TrigRun - Runs the specified trigger.
  • Uncreep - Removes creep at the cursor position given the requested radius.
  • Undecided - Marks the selected player's result as undecided.
  • Upgrade - Applies the selected upgrade to the selected player.
  • Vespene - Adds the specified amount of vespene gas to the specified player.
  • Victory - Ends the game in defeat for all players that don't share the defeat alliance state with the selected player.
  • XP - Adds a relative amount of XP to the selected units. This can be used to change veterancy levels.
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