For adding a reaper weapon to a medic, just simply add the reaper's weapon to the Weapon field of the Medic. You also have to add the Attack ability in the Medic's Ability field. And as such, replace the Scan Move button in the Medic's Command Card with the Attack button.
Changing damage, HP, and acceleration are incredibly simple as well. as they just require the modification of a few fields and don't require anything complex.
These simple changes should not even be worth 1 euro. Just ask for help. In my opinion, the only point where you should involve money for your request is when you're commissioning stuff from someone (like having them create a map/model/asset for you).
Consider joining the SC2Mapster discord as well for help: https://discord.com/invite/Jtzt8Su It's a very indispensable resource, as there are hundreds of mapmakers there to help answer your questions, regardless of your experience level.
Heya, there is one possible issue that may be messing up data changes up for you: - Uncheck the Automatically Add Multiplayer Data box in Map -> Map Options (if it is not in there, just look somewhere around there, you should find it soon)
Although I'm not too well versed with extension mods, but as far as I'm concerned, extension mods should overwrite existing data in a melee map, so I cannot help anymore than this, sorry.
Here is what you need to do if your menu button is missing. As the screenshot says, you need to have the CM_ChatBarSetMode action run at the Game Initialization Event.
There is an Action in triggers that allow you to enable Cinematic Mode which disables mouse inputs and hides UI. It is called Toggle Cinematic Mode, I think, something with Cinematic Mode in its name.
heya, did you consider putting the Ability correctly into the Command Card field of the unit? Make sure Ability Command for the button is not blank, and that it is properly selected on Shadow Charge
20v20 is not possible with the SC2 Editor's capabilities.
voishadewarlord is making valid points. However additional investigation will need to be done if they made something relevant to what you asked for.
You need to treat the people whom you ask things from for (even if you're paying) more politely. No one wants to do business with someone who doesnt care about them xiaoshiinto.
I would do this by first creating a simple behavior that gives bonus life regeneration by 5.
To create the Behavior: 1. Open DataModule 2. Create Behavior Tab (or just go to it) 3. Right click to Add Behavior. You are free to name it whatever, but we'll call it "Heal Buff". 4. Set the Behavior Type to Buff
5. Go to the Modification field, then go to either the Unit or Behavior sub-tab (i forgot which one has the array labeled "Vital Bonus Regeneration Scaled". For this, you want to set the Life value to 5 (This will set the life regeneration bonus to 5). 6. You've created the ability. Now onto the Triggers part of this.
To create the trigger where you want units to heal at a certain rate on the map, you need to do this: 1. Create 2 Triggers, 1 for Entering, and 1 for Leaving, you can name them something like "Heal Region Enter" and "Heal Region Exit" respectively. For simplicity sake, I will refer to them as such in the rest of this tutorial. 2. For both the "Heal Region Enter" and "Heal Region Exit" triggers, add an event "Unit Enters/Leave Region". 3. Set the region to the region that you created on the map. It would be under the Value "sub-tab" thing when you click on the thing at the bottom, but it should automatically default to the sub-tab when you open it up. 4. Next, add a Action to the "Heal Region Enter" trigger called "Add Behavior" 5. Set the Unit value to Triggering Unit for the "Add Behavior" action, you can find that in the Function "sub-tab" 6. Set the Behavior to the "Heal Buff" behavior that we made. 7. For the other Unit Value, you can just set that to Triggering Unit as well, it doesn't necessarily matter where we're going, but it only matters in special cases. This is not one of them.
Next, we can move onto the "Heal Region Exit" trigger. 9. Add a action to the "Heal Region Exit" trigger called "Remove Behavior" 10. Set the Unit value to Triggering Unit for the "Remove Behavior" action, you can find that in the Function "sub-tab" 11. Like the other trigger, Set the Behavior to the "Heal Buff" behavior that we made.
You can also add conditions to ensure that only some Player's units can trigger this or some certain types of units can, but it doesn't seem like you'll be needing this. I'm not that active on SC2Mapster forums, so I can't promise a lightning fast response if you do need clarification.
However, it should work now. Other mapmakers might come along and chastise me for making such a crude trigger, but I think it's fairly simple to follow this tutorial along. Cheers and good luck o/
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers. https://discord.com/invite/Jtzt8Su
You dont need any experience at programming to be able to use the SC2 editor. It's fairly easy, if you want, I can direct you to a tutorial, right here!
Consider joining the SC2 Mapster discord as well, it's full of people with experience in varying fields, and we'll be happy to help with any questions you have.
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers. https://discord.com/invite/Jtzt8Su
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers. https://discord.com/invite/Jtzt8Su
There is a website called GitHub which allows you to upload files for others you add to the project to work on together.
To make changes, you "commit" them to the main depository to be uploaded, which can essentially work as collaborative mapmaking.
Try and do some research on it, though I've tried it once already and it was confusing for me. It'll probably take some time to get used to, but it's a way to work on a map together without having to send over the map file and work on it one at a time or whatever.
You should take a look at the Oracle Activate Pulsar Beam Weapon.
The way the Oracle does it, is by having a behavior added to the unit, that enables the weapon in the Modification of the Behavior - Buff.
You can add 2 weapons to a unit, set 1 to be Disabled in the Options of it. Then have a Behavior that disables the weapon that you already have active, and enables the disabled weapon. If you need clarification, I'll create a short tutorial to show you how to do it.
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers. https://discord.com/invite/Jtzt8Su
0
Many of these changes are easily done.
For adding a reaper weapon to a medic, just simply add the reaper's weapon to the Weapon field of the Medic. You also have to add the Attack ability in the Medic's Ability field. And as such, replace the Scan Move button in the Medic's Command Card with the Attack button.
Changing damage, HP, and acceleration are incredibly simple as well. as they just require the modification of a few fields and don't require anything complex.
These simple changes should not even be worth 1 euro. Just ask for help.
In my opinion, the only point where you should involve money for your request is when you're commissioning stuff from someone (like having them create a map/model/asset for you).
Consider joining the SC2Mapster discord as well for help:
https://discord.com/invite/Jtzt8Su
It's a very indispensable resource, as there are hundreds of mapmakers there to help answer your questions, regardless of your experience level.
0.949481579527906
Heya, there is one possible issue that may be messing up data changes up for you:
- Uncheck the Automatically Add Multiplayer Data box in Map -> Map Options
(if it is not in there, just look somewhere around there, you should find it soon)
Although I'm not too well versed with extension mods, but as far as I'm concerned, extension mods should overwrite existing data in a melee map, so I cannot help anymore than this, sorry.
0
Here is what you need to do if your menu button is missing. As the screenshot says, you need to have the CM_ChatBarSetMode action run at the Game Initialization Event.
0.95620354488279
There is an Action in triggers that allow you to enable Cinematic Mode which disables mouse inputs and hides UI. It is called Toggle Cinematic Mode, I think, something with Cinematic Mode in its name.
0
heya, did you consider putting the Ability correctly into the Command Card field of the unit?
Make sure Ability Command for the button is not blank, and that it is properly selected on Shadow Charge
0
In reply to xiaoshiinto:
20v20 is not possible with the SC2 Editor's capabilities.
voishadewarlord is making valid points. However additional investigation will need to be done if they made something relevant to what you asked for.
You need to treat the people whom you ask things from for (even if you're paying) more politely. No one wants to do business with someone who doesnt care about them xiaoshiinto.
0
I would do this by first creating a simple behavior that gives bonus life regeneration by 5.
To create the Behavior:
1. Open Data Module
2. Create Behavior Tab (or just go to it)
3. Right click to Add Behavior. You are free to name it whatever, but we'll call it "Heal Buff".
4. Set the Behavior Type to Buff
5. Go to the Modification field, then go to either the Unit or Behavior sub-tab (i forgot which one has the array labeled "Vital Bonus Regeneration Scaled". For this, you want to set the Life value to 5 (This will set the life regeneration bonus to 5).
6. You've created the ability. Now onto the Triggers part of this.
To create the trigger where you want units to heal at a certain rate on the map, you need to do this:
1. Create 2 Triggers, 1 for Entering, and 1 for Leaving, you can name them something like "Heal Region Enter" and "Heal Region Exit" respectively. For simplicity sake, I will refer to them as such in the rest of this tutorial.
2. For both the "Heal Region Enter" and "Heal Region Exit" triggers, add an event "Unit Enters/Leave Region".
3. Set the region to the region that you created on the map. It would be under the Value "sub-tab" thing when you click on the thing at the bottom, but it should automatically default to the sub-tab when you open it up.
4. Next, add a Action to the "Heal Region Enter" trigger called "Add Behavior"
5. Set the Unit value to Triggering Unit for the "Add Behavior" action, you can find that in the Function "sub-tab"
6. Set the Behavior to the "Heal Buff" behavior that we made.
7. For the other Unit Value, you can just set that to Triggering Unit as well, it doesn't necessarily matter where we're going, but it only matters in special cases. This is not one of them.
Next, we can move onto the "Heal Region Exit" trigger.
9. Add a action to the "Heal Region Exit" trigger called "Remove Behavior"
10. Set the Unit value to Triggering Unit for the "Remove Behavior" action, you can find that in the Function "sub-tab"
11. Like the other trigger, Set the Behavior to the "Heal Buff" behavior that we made.
You can also add conditions to ensure that only some Player's units can trigger this or some certain types of units can, but it doesn't seem like you'll be needing this. I'm not that active on SC2Mapster forums, so I can't promise a lightning fast response if you do need clarification.
However, it should work now. Other mapmakers might come along and chastise me for making such a crude trigger, but I think it's fairly simple to follow this tutorial along. Cheers and good luck o/
0
what
0
Here's to praying that you aren't a bot and a person in genuine need of help ;'D
Here is the guide I used to get into mapmaking:
https://s2editor-guides.readthedocs.io/
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers.
https://discord.com/invite/Jtzt8Su
0
Yes, absolutely!
You dont need any experience at programming to be able to use the SC2 editor. It's fairly easy, if you want, I can direct you to a tutorial, right here!
https://s2editor-guides.readthedocs.io/
Consider joining the SC2 Mapster discord as well, it's full of people with experience in varying fields, and we'll be happy to help with any questions you have.
https://discord.com/invite/Jtzt8Su
0
Here is the guide I used to get into mapmaking:
https://s2editor-guides.readthedocs.io/
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers.
https://discord.com/invite/Jtzt8Su
0
Here is the guide I used to get into mapmaking:
https://s2editor-guides.readthedocs.io/
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers.
https://discord.com/invite/Jtzt8Su
0
There is a website called GitHub which allows you to upload files for others you add to the project to work on together.
To make changes, you "commit" them to the main depository to be uploaded, which can essentially work as collaborative mapmaking.
Try and do some research on it, though I've tried it once already and it was confusing for me. It'll probably take some time to get used to, but it's a way to work on a map together without having to send over the map file and work on it one at a time or whatever.
1.89311976331945
You should take a look at the Oracle Activate Pulsar Beam Weapon.
The way the Oracle does it, is by having a behavior added to the unit, that enables the weapon in the Modification of the Behavior - Buff.
You can add 2 weapons to a unit, set 1 to be Disabled in the Options of it. Then have a Behavior that disables the weapon that you already have active, and enables the disabled weapon. If you need clarification, I'll create a short tutorial to show you how to do it.
0.963846153846154
Here is the guide I used to get into mapmaking:
https://s2editor-guides.readthedocs.io/
Consider joining the SC2Mapster discord as well. It is a very indispensable resource where you can ask questions to other and more experienced mapmakers.
https://discord.com/invite/Jtzt8Su