Very helpful! I went through another tutorial and it seemed to miss some steps or I wasn't seeing exactly what was being shown in the ss's. But this is very step-by-step, something this novice map/unit/morpher builder needs :D Thanks for your attention to detail!!
What about a combo weapon with water? Like water that sprays out and an electrical current or ball is shot out to the puddle for area damage. Also, I know some have said no more electrical, but you could do electrical tentacles like Iron Man 2.
But high powered water is powerful IRL. They cut stone with water under very high pressure, so it is possible to slice 'n dice with water.
http://www.iwmwaterjet.com/ - (ie.High Powered Water Jet - Cutting stone)
Could also do a "Hydralisk" attack from a FIrebat/Marauder combat suit that shoots needles/spears. Or even bigger blades, hatchet/axe/ninja shuriken's? :D Just some ideas.
I've got an issue I'm trying to resolve. I can get a unit to enter another unit by hiding the unit and transferring ownership to the new unit, with a "Board Vehicle" button, but the "Exit Vehicle" and "Board Vehicle" stay when I've entered the unit. And then when I click "Exit Vehicle" it does exit but I can't get back into the Unit again. So trying to make "Board Vehicle" show when outside of the MechUnit and "Exit Vehicle" show when inside the MechUnit, but not both. And be able to enter and leave multiple times. Any advice appreciated.
Need coding help with this as I'm very n00b to the editor...Just trying this out for a map concept.
I'm working with darkcommanderhq's map Just Another RPG and trying to setup the Disembark settings to work like, leave the vehicle and restore the saved Playerbank's "currentUnit" as the saved Marine. Or do I need to create a new Marine? Needing help getting the disembark to work and have Player 1 control over the unit. It's showing green as it's Player 1's unit, but I can't control it.
I've got the neutral (0) units porting into a region, and able to get the marine to go into it. Just the leaving vehicle part having trouble with and retaining Player 1 control over the Marine that comes out. Thanks for any help!
And credit for the terrain, and initial units for neutral to KaldariaQ (Ta Da).
Actually since the patch to the latest I guess phase 2 beta editor, now I can't make ramps at all except it makes the cliff a ramp, but not actually a ramp like you have in the picture above. Doesn't have the sloping look to it. Anyone else having this trouble?
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@thekaatz: Go
Very helpful! I went through another tutorial and it seemed to miss some steps or I wasn't seeing exactly what was being shown in the ss's. But this is very step-by-step, something this novice map/unit/morpher builder needs :D Thanks for your attention to detail!!
0
@Daara87: Go
So what was the fix?
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@Infrisios: Go
What about a combo weapon with water? Like water that sprays out and an electrical current or ball is shot out to the puddle for area damage. Also, I know some have said no more electrical, but you could do electrical tentacles like Iron Man 2.
But high powered water is powerful IRL. They cut stone with water under very high pressure, so it is possible to slice 'n dice with water. http://www.iwmwaterjet.com/ - (ie.High Powered Water Jet - Cutting stone)
Could also do a "Hydralisk" attack from a FIrebat/Marauder combat suit that shoots needles/spears. Or even bigger blades, hatchet/axe/ninja shuriken's? :D Just some ideas.
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Hi All,
I've got an issue I'm trying to resolve. I can get a unit to enter another unit by hiding the unit and transferring ownership to the new unit, with a "Board Vehicle" button, but the "Exit Vehicle" and "Board Vehicle" stay when I've entered the unit. And then when I click "Exit Vehicle" it does exit but I can't get back into the Unit again. So trying to make "Board Vehicle" show when outside of the MechUnit and "Exit Vehicle" show when inside the MechUnit, but not both. And be able to enter and leave multiple times. Any advice appreciated.
Need coding help with this as I'm very n00b to the editor...Just trying this out for a map concept.
0
@s3rius: Go
Excellent that seems to work. Just fine thanks very much! :D Also can remove a lot of unnecessary coding. Thanks again.
@s3rius: Go
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I'm working with darkcommanderhq's map Just Another RPG and trying to setup the Disembark settings to work like, leave the vehicle and restore the saved Playerbank's "currentUnit" as the saved Marine. Or do I need to create a new Marine? Needing help getting the disembark to work and have Player 1 control over the unit. It's showing green as it's Player 1's unit, but I can't control it.
Here's the Enter Vehicle part
Starting Disembark code here.
I've got the neutral (0) units porting into a region, and able to get the marine to go into it. Just the leaving vehicle part having trouble with and retaining Player 1 control over the Marine that comes out. Thanks for any help!
And credit for the terrain, and initial units for neutral to KaldariaQ (Ta Da).
0
@Mokse: Go
Actually since the patch to the latest I guess phase 2 beta editor, now I can't make ramps at all except it makes the cliff a ramp, but not actually a ramp like you have in the picture above. Doesn't have the sloping look to it. Anyone else having this trouble?