Ohh well. Yesterday I've been doing some fiddling with the last aircraft I have yet in line to the Talon model migration. And I think I'm almost settled on a suitable alternative that does work in blender. In a little bit I may be able to finalize it.
You're referring to Notepad++ I think right? Well its not so much the void ray beam in particular, but I discovered that I can no longer actually edit the beamtype models I created long ago (such as the attachment) And I'm currently updating the Tempest/Dominator model and I was looking in restoring some of that lightning arc stuff, but blender completely shuts me down on that. And I'm not really eager to make some weird placeholders through planes and bones with a separate animations... Although that seems to be the only way any of it would work.
My question was perhaps a bit mis-formulated. I was hoping something could be done through a fix on the import/export thing or whatever, but I'm not a programmer or anything like that so I dare not touch that subject.
I would like to bring this topic up once again because I've come to find that using blender and wanting to work with ribbons or editting beam models (such as void ray beams etc) have become an impossibility. The latest version of blender appears almost useless when dealing with ribbons. The only tyoe I've been able to work to some extend (Not much at all) is ribbons with a singular attachment location.
Any ribbons that also make use of an endpoint (such as arcs or beam models) will simple not appear.
Even a simple task as import/export with no further alterations of an existing model that uses either of these is basically flawed by default. No ribbon effect showing up --> think of the arcs showing on a Tempest, think of the void rays attack beam, and the like.
Does anyone know of a way to succesfully work with ribbons or beamtype models?
As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3. The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission. Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.
It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)
Ooh no you can use her Edhriano. I didn't have specific plans for her individually. I actually like it that she can function as a crossover connection.
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[Edit] Also included some footage of in-game view with weapon attachment
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Probably yes. *Sigh.
Ohh well. Yesterday I've been doing some fiddling with the last aircraft I have yet in line to the Talon model migration. And I think I'm almost settled on a suitable alternative that does work in blender. In a little bit I may be able to finalize it.
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In reply to DaveSpectre122:
And I'm not really eager to make some weird placeholders through planes and bones with a separate animations... Although that seems to be the only way any of it would work.
My question was perhaps a bit mis-formulated.
I was hoping something could be done through a fix on the import/export thing or whatever, but I'm not a programmer or anything like that so I dare not touch that subject.
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Hi Everyone.
I would like to bring this topic up once again because I've come to find that using blender and wanting to work with ribbons or editting beam models (such as void ray beams etc) have become an impossibility.
The latest version of blender appears almost useless when dealing with ribbons. The only tyoe I've been able to work to some extend (Not much at all) is ribbons with a singular attachment location.
Any ribbons that also make use of an endpoint (such as arcs or beam models) will simple not appear.
Even a simple task as import/export with no further alterations of an existing model that uses either of these is basically flawed by default. No ribbon effect showing up --> think of the arcs showing on a Tempest, think of the void rays attack beam, and the like.
Does anyone know of a way to succesfully work with ribbons or beamtype models?
Thank you.
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Haha that Protoss marinelike unit. I really enjoy that ons. Clever use of the various parts XD
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Hi all,
As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3.
The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission.
Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.
It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)
Hope the scenery is to a liking.
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In reply to DaveSpectre122:
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Hey there Alleyviper,
Wanted to let you know, Both the DT and Dark Crown models you provided for the Talon race are uploaded.
Needless to say: fully credited to you.
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Ooh no you can use her Edhriano.
I didn't have specific plans for her individually.
I actually like it that she can function as a crossover connection.
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Ooh a new Edhriano campaign XD. Rad!
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In reply to DaveSpectre122:
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In reply to EDHRIANO:
Let me know if you require assistance.
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Pretty neat this... Doing some exploration with the glossy materials.
![](https://i.ibb.co/ryGWY6Z/GA-Immortal-Nerazim-Style.gif)
![](https://i.ibb.co/dDjPYNf/Zealot-Green-Glossy.gif)