check it out, test if it works well ingame, and gimme a few more screenshots 'u' also let me know what effects and animations it has, so i can see if all i wanted is there. ( lill <_< that i'm unable to test myself )
eeh.. they made it wrong.. the one-pair-of-blade-arms ultralisk was having a totally different head, but noup, they went with the new hyper-evolved one .u.
I guess it could be a link between the two, but i still think they did it wrong..
here's old ultralisk head and those are either rows of mandibles like on abathur, or big tusks, which are both cooler
sorry but nope.. i'll probably never buy nor pirate 3ds max.. I'll wait on either tools that make the model-making as easy as it is with warcraft 3, or not mod sc2 at all..
@Veratai: Go It's really coooooooooool! Is he one of the aerialbots?
I really love the mech design as well as the animation.
nope, its my decepticon seeker fan-character >:) unfortunately, i lost the milkshape file for it in a crash last year or so.. so he's only a warcraft 3 model.
But yeah, if only my own animations (as well as animations of few people that help me) could be directly translated to sc2 from war3, there would be no shortage of models that i could have
It's impossible when you use the mocap. You can try to do similar poses at both the end and start, and then adjust the animation manually. But in short, this solution is still unfinished and can hardly replace the animator.
In the other hand, mocap is very useful if you are going to make a movie or some special animations that very inconvenient to be make manually (usually long and boring to an animator).
After all, it's cool and novel, isn't it?
heh, to add on the current conversation, here's what i can do in milkshape, before i really loose the will to animate ^^
say, how do you deal with the 'start and end frame of animation must be the same' issue with kinect mocap? oO I know from warcraft 3 that models often bug if those two frames aren't the same
..I doubt i can help with just making the bare meshes >_> first i would need to be provided with meshes to work with, then someone else would need to do a texture.. and someone third needs to animate and implement in the game..
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https://www.sc2mapster.com/assets/veratai/ alright, the first model is there :D the Corsair/Phoenix
check it out, test if it works well ingame, and gimme a few more screenshots 'u' also let me know what effects and animations it has, so i can see if all i wanted is there. ( lill <_< that i'm unable to test myself )
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@DrSuperEvil: Go
I'm not sure why would an ultralisk need them. oO I'm gonna stick with rows of stubby mandibles.
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eeh.. they made it wrong.. the one-pair-of-blade-arms ultralisk was having a totally different head, but noup, they went with the new hyper-evolved one .u. I guess it could be a link between the two, but i still think they did it wrong..
here's old ultralisk head and those are either rows of mandibles like on abathur, or big tusks, which are both cooler
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@Delphinium1987: Go
well that space-base is busted, just like in the starcraft 1 opening cinematic x3
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this is stupid.. :( they risk hacker attacks now.. and they should be getting them
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@DrSuperEvil: Go
okay i do use blender..
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@Delphinium1987: Go
sorry but nope.. i'll probably never buy nor pirate 3ds max.. I'll wait on either tools that make the model-making as easy as it is with warcraft 3, or not mod sc2 at all..
Oh and, awesome.. drifting? xD of that vehicle
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well, i cannot afford to buy 3Ds max ''
anyway, i really like this fire-baneling :3 although.. shouldn't the eggs have the same theme?
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i say totally needs to be fixed
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think that needs the robo-protoss head, and purifier body textures
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nope, its my decepticon seeker fan-character >:) unfortunately, i lost the milkshape file for it in a crash last year or so.. so he's only a warcraft 3 model. But yeah, if only my own animations (as well as animations of few people that help me) could be directly translated to sc2 from war3, there would be no shortage of models that i could have
froggies :D
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heh, to add on the current conversation, here's what i can do in milkshape, before i really loose the will to animate ^^
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@Delphinium1987: Go
well.. considering that I often get tired of animating due to the tediousness, anything else seems like a great idea 'u'
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say, how do you deal with the 'start and end frame of animation must be the same' issue with kinect mocap? oO I know from warcraft 3 that models often bug if those two frames aren't the same
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..I doubt i can help with just making the bare meshes >_> first i would need to be provided with meshes to work with, then someone else would need to do a texture.. and someone third needs to animate and implement in the game..