• 0.96234309623431

    posted a message on [Campaign] "Episodes from Brood War II" logs

    Cool! The only thing I'd like to mention is that perhaps letting people know that you can skip through the briefing by clicking the briefing box, perhaps by instead of having a blank briefing box before "start transmission", perhaps make it say "after clicking start transmission, you can click the box to (skip? autofill? idk the word) the text"

     

    And wow, what a huge amount of work that's going in to just the architecture of the campaign itself.  I think many of us here should envy your planning skills.  If nothing else, you probably have an SC2 mapster first here :P

    Posted in: Project Workplace
  • 0.962962962962963

    posted a message on [Monthly Test - June]Noir Automata 05:Wrath of the Tal'Darim by EDHRIANO

    Played through M5:

     

     

    I don't feel the reavers are too terrible to deal with, buut the 9 range (compared to your max range of attacks abilities of 6 and sight of 10) means that you're going to get surprised a ton).  Attack speed is the wrong nerf, and is relatively meaningless imo.  I'd much rather have a flat range nerf and re-positioning across all difficulties so a) that there's some time to react b) you can see them before they start their attack animation (looking at you, left base reaver).

     

    The 2 main ways to deal with reavers:

    1. Alarak charge->push->flee.  I showcase this method at 4:00 to destroy the cannon.  Note that alarak only takes 1 hit.  Downside is that reavers will move a long way before heading back, can be a bit of a surprise.
    2. Blood hunter disable.  2 blood hunters can permanently disable a target, and you can have 4 when you hit the first reaver

    The boss melts to blood hunters.

     

    Overall, a bit too reliant on reavers to slow the pace of the mission down.

    Posted in: Map Review
  • 1

    posted a message on [Monthly Test - January] Stranded on Krydon Renewed by R0binicus

    So, how would a "rush to probe -> mass scan -> blink pickups" strat work on the maps?  Getting all the pickups at the cost of one player doing nothing seems a pretty good tradeoff?

     

    prObeP

    Posted in: Map Review
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