Hello, people of the world!
My name is SCStalker/Slayer, you may have seen some of my projects which sadly had to be abondoned.
However, I have decided to return and now, I can work on my campaign, New Arrival.
New Arrival will be a 10 mission campaign which will be focused around the Flaming Fists, a human organization dedicated to stopping the tyrannical government, Dark Watch.
Because I am not that experienced with the editor, missions will be released slowly however I hope to make it a great campaign.
Thanks,
Slayer.
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Cool! The only thing I'd like to mention is that perhaps letting people know that you can skip through the briefing by clicking the briefing box, perhaps by instead of having a blank briefing box before "start transmission", perhaps make it say "after clicking start transmission, you can click the box to (skip? autofill? idk the word) the text"
And wow, what a huge amount of work that's going in to just the architecture of the campaign itself. I think many of us here should envy your planning skills. If nothing else, you probably have an SC2 mapster first here :P
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Played through M5:
I don't feel the reavers are too terrible to deal with, buut the 9 range (compared to your max range of attacks abilities of 6 and sight of 10) means that you're going to get surprised a ton). Attack speed is the wrong nerf, and is relatively meaningless imo. I'd much rather have a flat range nerf and re-positioning across all difficulties so a) that there's some time to react b) you can see them before they start their attack animation (looking at you, left base reaver).
The 2 main ways to deal with reavers:
The boss melts to blood hunters.
Overall, a bit too reliant on reavers to slow the pace of the mission down.
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http://starcraft.wikia.com/wiki/Koprulu_sector
1
So, how would a "rush to probe -> mass scan -> blink pickups" strat work on the maps? Getting all the pickups at the cost of one player doing nothing seems a pretty good tradeoff?
prObeP