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    posted a message on Tower Collision Questions!!!

    @Delvianna: Go

    Look at the image I attached, the placement footprint should not be zero. Also check that the radius is around 1.

    Posted in: Data
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    posted a message on Tower Collision Questions!!!

    @Delvianna: Go

    You are referring to the placement size. 1x1 is ideal for a small tower. You can alter this on the unit itself.

    Posted in: Data
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    posted a message on Command Cards

    @StatusQ3: Go

    Duplicate a train command from a structure like a barracks, ie train marine, and simply change it as needed be. After add the ability to your constructors ability list and the command card afterwards.

    Again, if you do not know how to do these things, you need to read a tutorial.

    Posted in: Data
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    posted a message on How can I make my marine walk Around These Marines?

    @BudSMoken: Go

    If a units radius is small enough, it can walk through anything. Also consider the "push priority" of the unit.

    Posted in: Data
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    posted a message on [Solved] Inaccurate Siege Tank?

    @Bagofsheep: Go

    I know that you already figured it out, but wouldn't it be easier to just alter the "chance field" in the weapon damage effect so it only did damage on a percent base?

    Posted in: Data
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    posted a message on (Solved) Portrait Coloring

    @Vietman: Go

    You can, if you wanted to go this far, reskin the model.

    Posted in: Data
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    posted a message on How can I make my marine walk Around These Marines?

    @BudSMoken: Go

    It has something to do with the pathing radius of the units, as well as the push priority.

    Posted in: Data
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    posted a message on Command Cards

    @StatusQ3: Go

    This is very basic, you will need to read some tutorials on basic data editing.

    Posted in: Data
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    posted a message on Data genious wanted (pay provided)

    @StragusMapster: Go

    You don't necessarily need to add the behaviors to everything, if the buff is done properly, you just need one or two buffs that should cover everything on the map.

    Although the previous posters are right, you cannot edit the game variants themselves, just chose from the options given. A buff might not be ideal.

    Posted in: Data
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    posted a message on Energy provided only from kill

    @Nahotnoj: Go

    If all else fails, trigger it.

    Posted in: Data
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    posted a message on Weapon Validator.

    @caspersc: Go

    I was looking at the validator types, and the ones if interest include "Unit Weapon Animating", "Unit Weapon Firing", and "Unit Weapon Plane". You can possibly use the weapon firing, but that might not be what you want, what are you trying to achieve?

    Posted in: Data
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    posted a message on Auto Cast for Vulture's Spider Mine Build?

    @yopeasants: Go

    I haven't looked much into the new AI system in SC2, but if one where to do this in a previous editor such as WCII, you would create a trigger to cast the ability. Something like:

    Event- Every 1 second

    Condition - if <unit> in <area> controlled by <player> has X amount of energy

    Action- Cast <spell> in <area Z> (where area Z is the units current location)

    Thats a very rough draft of what the trigger should look like. You might want to change the event pending on how your map functions and how your unit gains energy.

    Posted in: Data
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    posted a message on Changing a unit's team color when it gets behavior

    @Marec7: Go

    Try color tint instead of team color. Although the effect trigger you have seems a bit strange.

    Posted in: Data
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    posted a message on Modifying a custom mover in-game?

    @Circulation: Go

    You can probably use a trigger to change weapons when your buttons are clicked.

    Posted in: Data
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    posted a message on Building Structures/Stuck

    @TrenixPL: Go

    Check these:

    -On the structure the "Movement - Pathing Footprint - Placement" and "Movement - Pathing Footprint", the structure should be at least 1x1. (2x2 is normal)

    -On the structure and builder, "Movement - Radius" and "Movement Separation Radius". Compare these values with other similar melee buildings and units to get an idea of what they should be.

    -On the structure and builder, "Movement - Collide", to see what the unit can collide with. Again compare the values to other units.

    Posted in: Data
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