You need to create Action actor for Your weapon, set correct Tokens, and set Combat: Launch Site Ops to correct site op attachment. Check Marine Attack for reference.
Each player in my game has his own unit. With same model. I would like to set name of unit to player name. As far as I know it cannot be done by triggers, but there is buff that can set unit name to text. There is text data reference with player name:
Sadly adding such tooltip crashes the editor. I've created 13 buffs (one for each player), with separate texts, and added them to GameStrings.txt. It works in game (testing in editor), but when saving all entries are removed (text just vanish from GameStrings.txt), so I cannot push it to battlenet, also it would have to be redone each time I publish map. How to get around this problem?
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In reply to KennenMainNA:
Are You sure, that You edit right ability? There are several snipes in game.
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You need to create Action actor for Your weapon, set correct Tokens, and set Combat: Launch Site Ops to correct site op attachment. Check Marine Attack for reference.
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Each player in my game has his own unit. With same model. I would like to set name of unit to player name. As far as I know it cannot be done by triggers, but there is buff that can set unit name to text. There is text data reference with player name:
Sadly adding such tooltip crashes the editor. I've created 13 buffs (one for each player), with separate texts, and added them to GameStrings.txt. It works in game (testing in editor), but when saving all entries are removed (text just vanish from GameStrings.txt), so I cannot push it to battlenet, also it would have to be redone each time I publish map. How to get around this problem?
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I would like to have gate, that friendly units can pass through, while enemy units collide. How they do it in HotS?