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    posted a message on [Solved/Cause Unclear]Command Card Buttons Not Showing Up In Game
    Quote from DrSuperEvil >>

    First check the Ability: Commands - State is not set to supressed.

     

    Second check the Show part of any requirements used.

     Alright. How does one check this? I am looking at the unit itself right now under the abilities tab, but I am unsure if I am supposed to go to abilities tab on the overheard interface, in the drop down menu of the unit>abilities tab or if I check the actor.
    Posted in: Data
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    posted a message on [Solved/Cause Unclear]Command Card Buttons Not Showing Up In Game

    Hello everyone. I am somewhat new to mapmaking although I've figured out how to get lots of things done. Meanwhile I am dealing with another issue on hatcheries there is another major issue that I has been problematic ever since I started mapmaking. I am trying to make a separate probe that can build Purifier tech. When I loaded up the probe with all of the purifier structures that I created in data, some of the buttons did not show up in game as seen in the photos. Here are some things to know about this issue and what I have tried:

    1. Before anyone mentions, I have double checked all the abilities and command card buttons to make sure the values are indeed full inserted and pointing to the correct units. All of them all. Simple Command Card is also off.

    2. I have repeatedly tried copying the probe from other probes and even scv+drones to see if it will work. Fails to work fully. Buttons show up randomly. I have also tried duplicating the actual probe and starting anew.

    3. Its seemingly random. I've tried just simple redoing the same exact things I've done and different results have come up. I tried copying from another probe exactly the same way before previously with 2 different sets of buttons showing up.

    4. I've tried disabling hide UI for text under buttons. There is no text to hide from.

    5. I had this same exact problem with Tal'darim units. It was ultimately solved when I copied from a scv to the probe and started adding units. I tried this with unit and it has not worked. I even tried copying from the Tal'darim probe. Did not work for some reason.

    6. I've tried simply deleting and creating new submenus. Result is always the same. 

    7. All of the purifier units I am trying to add are duplicated units of currently existing and working units, but with models changed which is also why I find it hard to understand why all of them won't work.

     

    A few potential suspicions as to why I think problem could be caused:

     

    1. Many of these are campaign units so they could have some sort of requirement or behavior that prevents buttons from showing up. There is a lot of units though and since I am still new I am somewhat unfamiliar about how to alter behaviors and requirements. 

    2. A problem with the XML code.

    3. Some sort of UI issue with the buttons I don't have knowledge yet about how to fix.

    ---------------------------------------------------

    I've been trying to figure out this problem for a while now. If someone can help me figure out what is going on here I'd greatly appreciate it. This has been the single most puzzling issue since I've started mapmaking.

     

    EDIT:

    Also note that I am trying to make a multiplayer mod. Also I just found out that all the Tal'darim buttons went back to being broken again!

    Posted in: Data
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    posted a message on [Solved] How can one produce multiple hatcheries with different sets of larva?

    I am going to give these suggestions a try a bit and see if I can figure out the problem for a bit. I will post stating how it goes.

    Posted in: Data
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    posted a message on [Solved] How can one produce multiple hatcheries with different sets of larva?

    Its for Multiplayer. The specific object and goal though is to have different types of hatcheries that can each produce different larva rather than globally, but still be qued and spawn larva similar to how is normally done. If I could find out how to change the larva for a specific hatchery rather than globally this would probably solve the problem. I am not trying to have it so that different Zerg players start out with different units though. For example: I have a primal hatchery, regular hatchery and Amon hatchery. For anyone who chooses Zerg, I want them to be able to choose these different hatcheries each with different units associated with them. I could simply do this by just making menus at the hatches themselves, but that feels like it would be half-hazard.

    Posted in: Data
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    posted a message on [Solved] How can one produce multiple hatcheries with different sets of larva?
    Quote from aZergBaneling >>

    Sounds like you'd want to have a look at the Larva - Morph Unit (Larva -> Basic) ability of the larva to see how it's done and create a new one so you can morph different units from it.

    It seems to be a bit more difficult than this. Here is the thing. The Larva is slowly generated in some manner. When I try to change the larva that applies to the main hatchery the units get changed for every type of hatchery I build even if the hatcheries are different. Currently I am having a look at the larva train actor and larva release. I think they might have something to do with it, but I am still largely unsure.
    Posted in: Data
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    posted a message on [Solved] How can one produce multiple hatcheries with different sets of larva?

    Basically what I am trying to do is have a different hatchery with larva that produces different sets of units. I have already figured out how to make a different hatchery. That was relatively easy, but the larva is an entirely other story. I'd also like to know how to produce larva for Primal Hatcheries and how to alter the larva. After looking through the data editor a bit, my guess is that it has something to do with the larva missile release actions and effects, but I am currently puzzled by this as I am still rather confused as to where I should simply start checking.

    Posted in: Data
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