Hmmm I should really give a new WDE some attention. I have been terribly busy >.<
That is a huge improvement Borg, though can you take it a step further, Are you able to not have set marines?
As in are you able to build units load them into the tanks cargo, eg maraudar and a few marines, a reaper etc and they will effectively do the same thing? Currently you have the marines all ready in the cargo
I have recently started using the wiki and was shocked to see many data fields unfilled, if I come across something unfilled and know what it does whilst searching for information I will fill it, or if I what I want isn't filled I will start it.
this is one of them, I suggest just typing in the search "spine crawler duplicate" and going through all the threads and fixing up the various problems until you get the result you need working.
As i said its kind of a messy progress, and I don't remember what exactly needs to be done
the spiner crawlers is just nasty to duplicate, this hopefully will be fixed in the next patch when all the actors can be duplicated correctly.
Currently when you duplicate the spine crawler it doesn't duplicate a couple of the other actors required, which you will need to do manually and line all the right feilds up
gimme a sec, trying to find the link where someone talks through it
ok I looked in the map THorner01, which is the map with the trains that you have to kill. and they show the direction the train will be taking with arrows, after each ping there is a wait of 0.1seconds, so that they don't happen all at once
this is the code they use, they use a for loop that goes through each of the points and after creating the ping they have the wait before going back through the loop for the next one
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@Anteep: Go
Nowhere does he say that he is paying for the work.
Nor does it matter, moving this to team recruitment
edit. Seeing as you allready have a thread in the team recruitment, I will lock this one as well >.<
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Happy 18th Birthday TheAlmaity
I believe you are on the first round of drinks :P
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I doubt they would have had to ask, zerg rush is not copywrited
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Hmmm I should really give a new WDE some attention. I have been terribly busy >.<
That is a huge improvement Borg, though can you take it a step further, Are you able to not have set marines?
As in are you able to build units load them into the tanks cargo, eg maraudar and a few marines, a reaper etc and they will effectively do the same thing? Currently you have the marines all ready in the cargo
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moved to appropriate forums
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This is totally cooler and I actually own one :)
http://www.sc2mapster.com/forums/general/off-topic/15251-did-you-play-with-legos-as-a-child/
there is a link to screenshots of my one
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Downloading :D
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@Scbroodsc2: Go
I see nothing wrong with someone posting screenshots to an old WTE if they are relevant to it? I expect the same in the WDE too :)
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I have recently started using the wiki and was shocked to see many data fields unfilled, if I come across something unfilled and know what it does whilst searching for information I will fill it, or if I what I want isn't filled I will start it.
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that to me sounds like your second path is trying to access a part of an array larger than the array is.
can you post the code and relevant variables?
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No problem :) marking this as solved
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@lawol: Go
sadly yes... for whatever reasons blizzard have in limiting us to that :P
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http://www.sc2mapster.com/forums/development/map-development/4726-spine-crawler-actor-help/
this is one of them, I suggest just typing in the search "spine crawler duplicate" and going through all the threads and fixing up the various problems until you get the result you need working.
As i said its kind of a messy progress, and I don't remember what exactly needs to be done
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the spiner crawlers is just nasty to duplicate, this hopefully will be fixed in the next patch when all the actors can be duplicated correctly.
Currently when you duplicate the spine crawler it doesn't duplicate a couple of the other actors required, which you will need to do manually and line all the right feilds up
gimme a sec, trying to find the link where someone talks through it
0
ok I looked in the map THorner01, which is the map with the trains that you have to kill. and they show the direction the train will be taking with arrows, after each ping there is a wait of 0.1seconds, so that they don't happen all at once
this is the code they use, they use a for loop that goes through each of the points and after creating the ping they have the wait before going back through the loop for the next one