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    posted a message on Need a pro who can create hero skills (MOBA-type stuff)

    @Anteep: Go

    Nowhere does he say that he is paying for the work.

    Nor does it matter, moving this to team recruitment

    edit. Seeing as you allready have a thread in the team recruitment, I will lock this one as well >.<

    Posted in: Team Recruitment
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    posted a message on If I'm not mistaken

    Happy 18th Birthday TheAlmaity

    I believe you are on the first round of drinks :P

    Posted in: Off-Topic
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    posted a message on Zerg Rush

    I doubt they would have had to ask, zerg rush is not copywrited

    Posted in: Off-Topic
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    posted a message on Weekly Data Exercise #11 - Whats a Magazine?

    Hmmm I should really give a new WDE some attention. I have been terribly busy >.<

    That is a huge improvement Borg, though can you take it a step further, Are you able to not have set marines?

    As in are you able to build units load them into the tanks cargo, eg maraudar and a few marines, a reaper etc and they will effectively do the same thing? Currently you have the marines all ready in the cargo

    Posted in: Data
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    posted a message on Nova Domination Host Behavior help?

    moved to appropriate forums

    Posted in: Data
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    posted a message on Speaking of Lego...
    Embed Removed: https://www.youtube.com/v/TKcEmiDwu9g?fs=1

    This is totally cooler and I actually own one :)

    http://www.sc2mapster.com/forums/general/off-topic/15251-did-you-play-with-legos-as-a-child/

    there is a link to screenshots of my one

    Posted in: Off-Topic
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    posted a message on Portal is Free

    Downloading :D

    Posted in: Off-Topic
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    posted a message on Weekly Terraining Exercise #25: Alien Worlds

    @Scbroodsc2: Go

    I see nothing wrong with someone posting screenshots to an old WTE if they are relevant to it? I expect the same in the WDE too :)

    Posted in: Terrain
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    posted a message on 1 a Ðay

    I have recently started using the wiki and was shocked to see many data fields unfilled, if I come across something unfilled and know what it does whilst searching for information I will fill it, or if I what I want isn't filled I will start it.

    Posted in: Wiki Discussion
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    posted a message on [Solved] Arrows on the minimap

    that to me sounds like your second path is trying to access a part of an array larger than the array is.

    can you post the code and relevant variables?

    Posted in: Triggers
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    posted a message on [Solved] Arrows on the minimap

    No problem :) marking this as solved

    Posted in: Triggers
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    posted a message on 2v2 Map - Arakan Foothills

    @lawol: Go

    sadly yes... for whatever reasons blizzard have in limiting us to that :P

    Posted in: Melee Development
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    posted a message on Duplicating Spine Crawler Help

    http://www.sc2mapster.com/forums/development/map-development/4726-spine-crawler-actor-help/

    this is one of them, I suggest just typing in the search "spine crawler duplicate" and going through all the threads and fixing up the various problems until you get the result you need working.

    As i said its kind of a messy progress, and I don't remember what exactly needs to be done

    Posted in: Data
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    posted a message on Duplicating Spine Crawler Help

    the spiner crawlers is just nasty to duplicate, this hopefully will be fixed in the next patch when all the actors can be duplicated correctly.

    Currently when you duplicate the spine crawler it doesn't duplicate a couple of the other actors required, which you will need to do manually and line all the right feilds up

    gimme a sec, trying to find the link where someone talks through it

    Posted in: Data
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    posted a message on [Solved] Arrows on the minimap

    ok I looked in the map THorner01, which is the map with the trains that you have to kill. and they show the direction the train will be taking with arrows, after each ping there is a wait of 0.1seconds, so that they don't happen all at once

            General - For each integer i from 1 to (MidStart - 1) with increment 1, do (Actions)
                Actions
                    General - If (Conditions) then do (Actions) else do (Actions)
                        If
                            (Distance between TrainPath[CurrentPingPoint] and TrainPath[i]) > 4.0
                        Then
                            Variable - Set CurrentPingPoint = i
                            Visibility - Change visibility for player PLAYER_01_USER to Explored within (Region(TrainPath[CurrentPingPoint], 12.0)) and Do Not check cliff level
                            Ping - Create a ping for (All players) at TrainPath[CurrentPingPoint] (using point facing), using model Ping Arrow and color (100%, 0%, 0%, 0%), lasting 6.0 seconds
                            Ping - Set scale of (Last created ping) to 0.65
                            General - Wait 0.1 Real Time seconds
    

    this is the code they use, they use a for loop that goes through each of the points and after creating the ping they have the wait before going back through the loop for the next one

    Posted in: Triggers
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