I was wondering if anyone could help me change a few things in the help menu tech building tech tree tabs:
(Terran)
1. Replacing the Sensor tower with a Perdition Turret (Tried but didn't do anything)
2. Add a Science facility next to Fusion Core at the bottom
(Zerg)
3. Place Sensor Phage next to Spore Crawler
4. Place Lurker Den Under Hydralisk Den with a downward arrow
5. Replace Broodlord Morph with Voiderling Morph
6. Add lurker Morph
7. Add Leviathan Morph
(Protoss)
8. Move over Forge and photon cannon to the right
9. Add Shield Battery next to the Gateway
10. Add Dark Apparition Merge to the bottom right
here's the layout file I was trying to modify attached-
Strafing weapon with dummy damage and a behavior that operates while attacking. The behavior has a 3 second period persistent that has an initial effect and 2 periodic effects of off-set persistent launch searches to either side of the unit.
I've been having the hardest time figuring this problem out..... It's a model actor that I create when a Flag Carried Behavior starts and is supposed to vanish when the behavior is removed on scoring or death but it always stays.
I've been trying to create a skybox just like in Metroid Prime 2 in the Sanctuary Fortress zone. I replaced the texture "Assets\Textures\SpaceSingleNebula9_brown.dds"(The texture for Braxis Alpha Skybox) with my image but it is appearing horribly stretched and distorted. I will attach a copy of the dds replacement at the end of this post. Any help would be vastly appreciated.
Can someone make a 1x5 footprint with line of sight blocking and pathing for me? I can't figure out exactly how they work. If you'd rather just tell me how to do it that's fine too.
I assume that will remove all of the animations it has but if that's what you want to do for me go ahead. Thank you for your help.
Here's a link to the current beta version of the map if you'd like to see how it's used. (just follow your minimap to the white dots after the first 20 second placement)
http:www.sc2mapster.com/maps/proxy-war/
Edit 5/7/11: On second thought I am really attached to it's animations now. If a re-color would be too much work then I guess I will just use it as is.
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I know
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I was wondering if anyone could help me change a few things in the help menu tech building tech tree tabs:
(Terran) 1. Replacing the Sensor tower with a Perdition Turret (Tried but didn't do anything) 2. Add a Science facility next to Fusion Core at the bottom
(Zerg) 3. Place Sensor Phage next to Spore Crawler 4. Place Lurker Den Under Hydralisk Den with a downward arrow 5. Replace Broodlord Morph with Voiderling Morph 6. Add lurker Morph 7. Add Leviathan Morph
(Protoss) 8. Move over Forge and photon cannon to the right 9. Add Shield Battery next to the Gateway 10. Add Dark Apparition Merge to the bottom right
here's the layout file I was trying to modify attached-
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You should make a side scrolling fighting game like the original Mortal Combats/Killer Instant etc. Imagine the pretty stages you could make
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can you post the map?
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Strafing weapon with dummy damage and a behavior that operates while attacking. The behavior has a 3 second period persistent that has an initial effect and 2 periodic effects of off-set persistent launch searches to either side of the unit.
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we pretty much want it to turn to 90 degrees when you tell it to attack something too
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I've been having the hardest time figuring this problem out..... It's a model actor that I create when a Flag Carried Behavior starts and is supposed to vanish when the behavior is removed on scoring or death but it always stays.
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I really love what you've done!
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The ability itself is bugged. Create a new Target ability and use the Defense Matrix Set as the effect and it'll work fine.
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Looks cool. I wish I could make such high quality maps.
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I've been trying to create a skybox just like in Metroid Prime 2 in the Sanctuary Fortress zone. I replaced the texture "Assets\Textures\SpaceSingleNebula9_brown.dds"(The texture for Braxis Alpha Skybox) with my image but it is appearing horribly stretched and distorted. I will attach a copy of the dds replacement at the end of this post. Any help would be vastly appreciated.
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I guess you'd just have to put actor attachments on top of the stone zealot base model or get a really expensive model editing program.
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Okay, thank you
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Can someone make a 1x5 footprint with line of sight blocking and pathing for me? I can't figure out exactly how they work. If you'd rather just tell me how to do it that's fine too.
Figured it all out
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I assume that will remove all of the animations it has but if that's what you want to do for me go ahead. Thank you for your help.
Here's a link to the current beta version of the map if you'd like to see how it's used. (just follow your minimap to the white dots after the first 20 second placement) http:www.sc2mapster.com/maps/proxy-war/
Edit 5/7/11: On second thought I am really attached to it's animations now. If a re-color would be too much work then I guess I will just use it as is.