i am doing diablo 2 map i am at 6.8megs for triggers and im done about 40 % of the map i would say that you are not compression it enough here are my trigger stats uncompressed:
i know this is a dead thread but i would like to put this in my diablo map and would like to use the dialog system just cant seem to figure out how to get the buttons to add the attributes
found out that the bar is display every time bbupdate is called so i don't have to show it when my monsters being attacked might fix the bar staying up issue
Another possibility is that the player name is being set as text before the players unit is being set. This would cause the player name to be overridden by the automatic labeling feature. The fix to this would be to set the player name after the unit has been set. If this is the root of the problem, I will consider adding a function to allow auto-labels to be disabled as well.
Btw, check my last post for the screenshot of the player name working.
im not setting the player name im using the function name of player and this happens after you pick your character so its not that
Note: im gonna test it now just have to wait my upload is terrible plus i have to start up 2 sc2's
Just tried it, seems to work for me. I'm wondering if its got anything to do with localization settings. FYI, I published to the SEA server.
im localized to us if you can figure it out that would be great. note i would like to have localization to both us and eu as i would like to publish there aswell
EDIT: i will post a screenshot just need to republish and test it with 2 accounts
its funny what i did was open your sc2map file up the new one in sandboxie and just copied and pasted the coding lol and created the gui action definitions wasn't that hard to migrate and change the labels to text but im having one other problem its not accepting the player name as text when i publish it works when i test locally but its acting up on bnet idk could just be glitch in triggers i will publish new one up later
Alright, do let me know if the changes have addressed all the issues you've faced. Asides the clicking one of course, I haven't thought of a fix to it yet.
they have i might look over the fix for the clicking through i can just rewrite my movement system to ignore dialogs but on one not my ui at the bottom it doesnt fire when over a dialog item like a button so thats probably where the issue is not that important just nice you know
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@Zolstice: Go
ive asked him to start it again he wont till hots comes out and thats not supposed to till 12/31/2012
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i am doing diablo 2 map i am at 6.8megs for triggers and im done about 40 % of the map i would say that you are not compression it enough here are my trigger stats uncompressed:
3,471 - Action
212 - Comment
946 - Condition
24 - Custom Script
131 - Event
53 - Folder
91 - Function
4,802 - Function Call
1 - Label
189 - Parameter
2 - Preset
5 - Preset Value
18 - Record
155 - Trigger
2 - Trigger Libraries
561 - Variable
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thanks turokhunter this is perfect for my map
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hopeful bump
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i know this is a dead thread but i would like to put this in my diablo map and would like to use the dialog system just cant seem to figure out how to get the buttons to add the attributes
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@DrSuperEvil: Go
yes i just did thanks found it on another thread the link here is broken it seems
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hello i would like to bump this thread cause well the link posted for fix doesn't work and i would like to know how to do this
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@FuzzYD: Go
i understand just keep up the good work FuzzYD
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found out that the bar is display every time bbupdate is called so i don't have to show it when my monsters being attacked might fix the bar staying up issue
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@FuzzYD: Go
i added you on sc2 just jump on US
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im not setting the player name im using the function name of player and this happens after you pick your character so its not that
Note: im gonna test it now just have to wait my upload is terrible plus i have to start up 2 sc2's
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im localized to us if you can figure it out that would be great. note i would like to have localization to both us and eu as i would like to publish there aswell
EDIT: i will post a screenshot just need to republish and test it with 2 accounts
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ok thanks its not that big to me as my dialogs are small on a 1600x900 resolution its not that big of a bother
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@FuzzYD: Go
its funny what i did was open your sc2map file up the new one in sandboxie and just copied and pasted the coding lol and created the gui action definitions wasn't that hard to migrate and change the labels to text but im having one other problem its not accepting the player name as text when i publish it works when i test locally but its acting up on bnet idk could just be glitch in triggers i will publish new one up later
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they have i might look over the fix for the clicking through i can just rewrite my movement system to ignore dialogs but on one not my ui at the bottom it doesnt fire when over a dialog item like a button so thats probably where the issue is not that important just nice you know