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Do you mean it can't be done by data, or that it is just much easier using triggers? I really don't like using triggers where a data solution exists.
I'm looking to make an ability similar to the Bloodsplosion ability from Borderlands. Put simply, all overkill damage to a target is dealt in an area of effect around them.
How exactly would I find the overkill damage?
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Do you mean it can't be done by data, or that it is just much easier using triggers? I really don't like using triggers where a data solution exists.
0
I'm looking to make an ability similar to the Bloodsplosion ability from Borderlands. Put simply, all overkill damage to a target is dealt in an area of effect around them.
How exactly would I find the overkill damage?