Yes, Blizzard did very good details in the turret attachments and behavior editor, so I copy three turret attachments and named them as Turret/TurretY/TurretZ (Galaxy Editor can't recognize TurrentX), the three attachments follow a turret behavior named as "Head" (So that they also can be control in Cutscene editor with "Look at" node).
Sorry, Blizzard tried that, and they didn't really success. Your conceive is too hard to a little tree frog (Of cause it wants that magic thing.).
My solution is still need modifications to each original models in 3dsmax, but after that the m3a can works well on Blizzard's official models, the process mostly won't cost more than ten minutes.
:) I did this for special reasons, 3 hours hard work won't be just only for a Gamon with many animations, but 90 fresh animations for every SC2 characters you want, m3a file is really amazing.
Here is Gamon. (Gamon will save us! :) )
WOW models always have many animations, and this one has 90+ animations, just naming these animations costed me so much time that I can't finish another model (AC-130 Galaxy) tonight...
Finally we named our project as "Dustin", in the story we will show our understanding and suspects of the void in the SC2 universe and the fate of two ancient races.
It's just a display, I do want to use this to play story and movies, but we have not produce a good spaceship internal apparatus like Deadspace (Oh, that's really horrible) or Halo, so a long way to go I think.
Glad that you like these models, if you do need the warp in/out model like the one in the movie, I will create one specially for you, I will upload the new model soon.
I finished the UI model, it's a very very complex model contains multiple functions, but most interesting one should be the thermal image effect, it can change original picture into red and green.
All the animations in the UI model has a special function such as control the Hit points/Energy or Shield, characters' emotions and portraits, fold or unfold a part of UI and so on. It will be used in our SLG projects but it also should be suit to these TPS and FPS maps.
You mean something likes this? Wow that's very interesting weapon for female protoss warriors, that can show the difference skill and tactics between male and female templars.
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@Zolden: Go
Yes, Blizzard did very good details in the turret attachments and behavior editor, so I copy three turret attachments and named them as Turret/TurretY/TurretZ (Galaxy Editor can't recognize TurrentX), the three attachments follow a turret behavior named as "Head" (So that they also can be control in Cutscene editor with "Look at" node).
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Animations finished, turret behaviors works well. All HitTests and attachments added. Now she need only a death animation model.
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@Zolden: Go
A new model, I still not really good enough for painting textures...
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@Triceron: Go
Sorry, Blizzard tried that, and they didn't really success. Your conceive is too hard to a little tree frog (Of cause it wants that magic thing.).
My solution is still need modifications to each original models in 3dsmax, but after that the m3a can works well on Blizzard's official models, the process mostly won't cost more than ten minutes.
Could still be useful I guess.
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@Zolden: Go
:) I did this for special reasons, 3 hours hard work won't be just only for a Gamon with many animations, but 90 fresh animations for every SC2 characters you want, m3a file is really amazing.
Gamon will be a melee teacher in the future.
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@Eimtr: Go
I will try my best as soon as I get enough time.
Here is Gamon. (Gamon will save us! :) ) WOW models always have many animations, and this one has 90+ animations, just naming these animations costed me so much time that I can't finish another model (AC-130 Galaxy) tonight...
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Happy Mid-autumn Day! Best wishes from China.
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@Kueken531: Go
Your creations are good~ I am just a little tree frog and mostly no match anyone of you...
Here is a new model for replacing Blizzard's base blood bar. As always, I added some cool stuff in it for better visual effect.
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Finally we named our project as "Dustin", in the story we will show our understanding and suspects of the void in the SC2 universe and the fate of two ancient races.
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@Creation25: Go
Congratulations!
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@JacktheArcher: Go
It's just a display, I do want to use this to play story and movies, but we have not produce a good spaceship internal apparatus like Deadspace (Oh, that's really horrible) or Halo, so a long way to go I think.
A new kind of Dustin here.
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Try this 0.0
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@Eimtr: Go
Glad that you like these models, if you do need the warp in/out model like the one in the movie, I will create one specially for you, I will upload the new model soon.
I finished the UI model, it's a very very complex model contains multiple functions, but most interesting one should be the thermal image effect, it can change original picture into red and green.
All the animations in the UI model has a special function such as control the Hit points/Energy or Shield, characters' emotions and portraits, fold or unfold a part of UI and so on. It will be used in our SLG projects but it also should be suit to these TPS and FPS maps.
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@GhostNova91: Go
You mean something likes this? Wow that's very interesting weapon for female protoss warriors, that can show the difference skill and tactics between male and female templars.
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Second Part of my new UI model, the main display for cameras and cutscenes, it also contains some special mode for particular uses.
thermal imaging effect, can change the camera images into heat images.
night-vision effect, can change the image to black and white.