To myself I like the golden one more, there are already too many tron style effect of protoss in the starcraft2, so almost no challenge to make some similar ones.
@zaysite: Go
Oh the time is 2010, I didn't notice that.
My model mod is getting bigger everyday and some of the models still need additional modifications, so the entire mod is still far from ready to release.
So I suggested another way in my thread. If you think any models that I am working on or showed as previews could be helpful, just leave me a reply and I will send them, I prefer this way because I can know who is using my models, if I find errors or functional bugs, I can find the user and send them the fixed models, and also I can get more suggestions which could be helpful in the future.
This particle flow is MKI type, it will disperse regularly about 600 units away in SC2. The MKII type (http://www.sc2mapster.com/media/attachments/43/165/2.gif) can be controlled when and where to disperse or keep moving.
I used to post a green one, that one has more controller inside.
Why you think it is impossible? Thanks for PrintIn we have used this method years ago.
We can do this between models with different bone's name, Rig or even different number of legs.
Well, I haven't translate in-game model's animation to SM models through m3a before, instead I translated some other models' animation (you can see the source in the background video). The m3a is made by 3dsmax, and fit the Blizzard's SM_Nova.m3 well. Using another animation source/Making an m3a doesn't mean it can only fit the modified model.
But sometime modified SM model can work better, add HitTests, Vol and Ref attachments and Behaviors don't cost much time but can make the model easier to be used, but that's another story I guess.
That's good if you think it's a cooperation instead of business. My point is if you post your idea here to let more guys know the big picture, maybe it's easier to find your partner.
Most time people make SC2 mods and maps for their own interesting, fun and love to this game instead of money. If the fun is loosing, I don't know why we still insist on. So don't try to hind your idea, because only these guys who have the similar idea like yours will be interesting in your offer, besides it's also win win and everybody happy.
You have to treat them like your partners instead of employees.
I am planning to build most class ships of US Navy, but my partner isn't so interesting on ship/spaceship wars currently. So when the models finally finished, maybe I can't find somebody will use them to create some maps. Besides, we still need to take care of our second story of Dustin.
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@TaylorMouse: Go
I am planning let Dustin and Mike Morhiame to drive this. Like the strike vehicle in the Halo Legends.
It's long time that nobody reply me tread 0.0 Do they already tried of various Dustins ?
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New ship model test.
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@Triceron: Go
@unclesatan: Go
To myself I like the golden one more, there are already too many tron style effect of protoss in the starcraft2, so almost no challenge to make some similar ones.
As always, here is a new model.
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@zaysite: Go Oh the time is 2010, I didn't notice that.
My model mod is getting bigger everyday and some of the models still need additional modifications, so the entire mod is still far from ready to release.
So I suggested another way in my thread. If you think any models that I am working on or showed as previews could be helpful, just leave me a reply and I will send them, I prefer this way because I can know who is using my models, if I find errors or functional bugs, I can find the user and send them the fixed models, and also I can get more suggestions which could be helpful in the future.
If you needs the level up effects (it's very simple on function so basically it's ready and wouldn't cause bugs or mismatch), please leave me a message in my preview thread (http://www.sc2mapster.com/forums/development/artist-tavern/49267-sc2-particle-test-of-star-tools/?page=15#p297) or PM me, I am glad to help. :-)
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@JacktheArcher: Go
This particle flow is MKI type, it will disperse regularly about 600 units away in SC2. The MKII type (http://www.sc2mapster.com/media/attachments/43/165/2.gif) can be controlled when and where to disperse or keep moving. I used to post a green one, that one has more controller inside.
Here is a new model effect for Level up.
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Dustin Shot Mike Morhaime.
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@Crainy: Go
Test it yourself...
Why you think it is impossible? Thanks for PrintIn we have used this method years ago. We can do this between models with different bone's name, Rig or even different number of legs.
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@Crainy: Go
Well, I haven't translate in-game model's animation to SM models through m3a before, instead I translated some other models' animation (you can see the source in the background video). The m3a is made by 3dsmax, and fit the Blizzard's SM_Nova.m3 well. Using another animation source/Making an m3a doesn't mean it can only fit the modified model.
But sometime modified SM model can work better, add HitTests, Vol and Ref attachments and Behaviors don't cost much time but can make the model easier to be used, but that's another story I guess.
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@Crainy: Go
No, that's not necessary. You can make m3a file for original SM models.
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@Crainy: Go
You can use SM model's bone but in-game model's animation, that's could be a solution.
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@UseMap: Go
That's good if you think it's a cooperation instead of business. My point is if you post your idea here to let more guys know the big picture, maybe it's easier to find your partner.
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Most time people make SC2 mods and maps for their own interesting, fun and love to this game instead of money. If the fun is loosing, I don't know why we still insist on. So don't try to hind your idea, because only these guys who have the similar idea like yours will be interesting in your offer, besides it's also win win and everybody happy.
You have to treat them like your partners instead of employees.
0
@unclesatan: Go
Thanks, your evaluation is so kind. :-)
I am planning to build most class ships of US Navy, but my partner isn't so interesting on ship/spaceship wars currently. So when the models finally finished, maybe I can't find somebody will use them to create some maps. Besides, we still need to take care of our second story of Dustin.
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@JacktheArcher: Go
I will try them soon, I used to make some air or storm like particles, but haven't tried the water before. It's hard to create the viscosity of flow.