Hope you like that blood drop effect~ Now I have found more and more models which exported from Star tools can't be read by the m3plugin, maybe using max files instead m3 as attachments could be better.
Here is new Captain Blizzard, I have used HOTS Raynor's armor to replace WOL‘s armor, looks much better now.
And for what reason a SC2 custom should be top down view only? If you dispose the wow/D3 model in right way, they do works well in SC2. I do few of wow model export works but I already knew that.
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Nice, in SC2mapster everyone loves frogs now. I can make a frog m3a from current Zealot.
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@Hookah604: Go
That one is cool~
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@Charysmatic: Go
New technologies and special designs can make them better too, this one isn't bad, is it?
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No, it must be Frog Fractions. jk2.
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@TaylorMouse: Go
Hope you like that blood drop effect~ Now I have found more and more models which exported from Star tools can't be read by the m3plugin, maybe using max files instead m3 as attachments could be better.
Here is new Captain Blizzard, I have used HOTS Raynor's armor to replace WOL‘s armor, looks much better now.
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What's happened?
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NanaKey‘s new UI panel.
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@TaylorMouse: Go
Great thanks TaylorMouse, I love that toad so much. (Just added the HitTests and Attachments into it)
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@JacktheArcher: Go
Thanks, I hope you like it :)
Here is another model I created for magical items.
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@TwoDie: Go
And for what reason a SC2 custom should be top down view only? If you dispose the wow/D3 model in right way, they do works well in SC2. I do few of wow model export works but I already knew that.
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@TwoDie: Go
Why you think that way? These WOW models do work well in SC2 custom mods and we also don't need to keep RTS elements in all maps.
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@TaylorMouse: Go
it seems lots of assets on sc2mapster died and get 404 errors, this happened to my nanakey and Delphinium mods and CastleUlrezaj mod too.
Excellent work btw, it's really nice to have d3 models in SC2.
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@Eimtr: Go
@GhostNova91: Go
Thanks GhostNova and Eimir, I remembered that someone asked me about water flow effects before, and there is an example.
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Hi, I have finished this tutorial about effects models in Star tools. Next time I will try to make it better.
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@JacktheArcher: Go
He will be blown away and fall into the ocean by a bomb. We are planning to add a mission like "The Rock" in our game.
Now all animation packs for SCU are finished, I can do more things for nanakey now.