Why not have the localization features we have for wow in SC2Maps as well? So whenever you upload it, it will auto-fill all the translation tables and inject every possible locale into the mpq. This would mean that just one person (sc2mapster) would have to run a tool and that everyone can play the maps without needing to mess around with them after the download.
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@KerenskyLI: Go
Updated my map to also spawn random units; http://sc2.grum.nl/randomspawn.SC2Map
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http://sc2.grum.nl/randomspawn.SC2Map
Did this example map for someone else.
Each second a zealot gets spawned into one of the 3 regions. Done using a Region array combined with Random Integer.
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Why not have the localization features we have for wow in SC2Maps as well? So whenever you upload it, it will auto-fill all the translation tables and inject every possible locale into the mpq. This would mean that just one person (sc2mapster) would have to run a tool and that everyone can play the maps without needing to mess around with them after the download.
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Or red water mmmm nomnomnom BLOOOD (pale blood though, must be UK)
Or maybe your skin needs a sludge bath! (Done with textures btw, you cannot control color of the lava with the regular water settings so it seems).