@Kailniris2: Go Very close to the original. Might need a small crystal or bluish glow in the middle. I don't see it mixing with SC2 structures very well though. Protoss structures were overhauled compared to the other races and the new design doesn't mix well with the old one.
Of course you can fix that by remaking the other structures as well XD
I would love better SC1 model being similar to prepare but there is not a picture with a good resolution unfortunately.
On the picture an alpha version(max render) there is a sketch only.
If the geometry is ready then I place the effects upon him.
Surely because of language difficulties this was a complete misunderstanding.
Of course i use max11. My question is why cant the plugin do the "ThigtTest" and "FuzzyTest"?
It causes a huge problem when i am working with a complicated model to do these test before every exporting. While designing a model it takes around
200-300 exporting during the test period. I am working on a BattleCruiser modification right now. It contains 50 mesh,57 bones and 29 helpers. Where should i know on which bones should i run these "ThigtTest" and/or "FuzzyTest" and extra bones(Bound Sphere, Ref_Origin etc.)? Here, I note that the original model does not always include these extra bones(Attachment), "ThigtTest" and/or "FuzzyTest". My last model(arbiter) none of them contains and work.
Make no mistake I greatly appreciate your work, but I have to say, i ran into an insurmountable obstacle, because the plugin.
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@Bommes: Go
Thank you very much, I hope to somehow.
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@beng128: Go
try first import a similar model and export. If you succeed, then it's going to go
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@Mozared: Go
This is only sketch.
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Help me pls, I want to shoot rockets (in the image), but I do not know. Someone please tell me how to solve the missile launch.
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@beng128: Go
If you are not attached by the Max files, we cannot help
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@Leruster: Go
this trouble, because I do not can so to test. I cannot sign in with the Hots editor
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I wish you quick heal!
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Someone work HOTS Editor EU region code?
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All reflected object wrong. Use "Reset Xform" and "Flip" Normals all reflected objects.
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my new battle cruiser modification first game test screensots:
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@DEFILERRULEZ: Go
If he will be ready naturally
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I would love better SC1 model being similar to prepare but there is not a picture with a good resolution unfortunately. On the picture an alpha version(max render) there is a sketch only. If the geometry is ready then I place the effects upon him.
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There my next project Shield Battery SC2 form:
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Thank you, now I understand why it is necessary to tests.
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@Leruster: Go
Surely because of language difficulties this was a complete misunderstanding. Of course i use max11. My question is why cant the plugin do the "ThigtTest" and "FuzzyTest"? It causes a huge problem when i am working with a complicated model to do these test before every exporting. While designing a model it takes around 200-300 exporting during the test period. I am working on a BattleCruiser modification right now. It contains 50 mesh,57 bones and 29 helpers. Where should i know on which bones should i run these "ThigtTest" and/or "FuzzyTest" and extra bones(Bound Sphere, Ref_Origin etc.)? Here, I note that the original model does not always include these extra bones(Attachment), "ThigtTest" and/or "FuzzyTest". My last model(arbiter) none of them contains and work. Make no mistake I greatly appreciate your work, but I have to say, i ran into an insurmountable obstacle, because the plugin.