there is no way to be noob in sc2 editor. its just the most retarded frustrating bugged editor what ever i seen in my whole life. its a one mile step back from w3 editor and sc1 editor too. i dont know what blizzard thought
hello,
now i know what are you wanted to tell me.
well this is a bit complicated but i finally know what are you talking about. it can be done easily, tomorrow i will write down how to do it but you will need 3dsmax for it. you need some more helper objects to do it
the problem whit the rotate. the best way to get it work is to copy the photon cannon then replace the copied one model to the xel naga turret then costumize it
hello,
your ref_turret helper object is missing.
here is a picture of the photon cannon bone structure.
use this and it will work
this modell will never face up. this cant be done in starcraft as far as i know
if you want to make a dragoon model is better to use immortal body and photon cannon turret animation. its will be much much easier if you would use them. good luck whit your project
well i am agree whit that the title is not fully correct, i corrected it.
soon i will release a public model which is more bug free. this one has some problems. in two or three days it will be out.
i am working whit other models. whey will be fully unique.
right now i need some help if someone can. the 3d max plugin is a but bugged and i cant find the target bone... if anyone know how to create a target bone pls pm me.
it was far not that easy. first of all, there is a doodad what looks like this but it has no working bones. secondly, it had animations but it was not working properly. and if you can just use it as an actor for a unit and give shooting animation and it will work like this pls inform me thx but no problem xd
0
@Lorthas: Go
there is no way to be noob in sc2 editor. its just the most retarded frustrating bugged editor what ever i seen in my whole life. its a one mile step back from w3 editor and sc1 editor too. i dont know what blizzard thought
0
@Lorthas: Go
hello, now i know what are you wanted to tell me. well this is a bit complicated but i finally know what are you talking about. it can be done easily, tomorrow i will write down how to do it but you will need 3dsmax for it. you need some more helper objects to do it
the problem whit the rotate. the best way to get it work is to copy the photon cannon then replace the copied one model to the xel naga turret then costumize it
0
@Lorthas: Go
hello, your ref_turret helper object is missing. here is a picture of the photon cannon bone structure. use this and it will work this modell will never face up. this cant be done in starcraft as far as i know
0
hello, models is available to download
http://www.sc2mapster.com/assets/xelnaga-turret/files/1-xelnaga-turret/
its free to use
just mention my name in credits
thank you
0
@tigerija: Go
if you want to make a dragoon model is better to use immortal body and photon cannon turret animation. its will be much much easier if you would use them. good luck whit your project
0
well i am agree whit that the title is not fully correct, i corrected it.
soon i will release a public model which is more bug free. this one has some problems. in two or three days it will be out. i am working whit other models. whey will be fully unique.
right now i need some help if someone can. the 3d max plugin is a but bugged and i cant find the target bone... if anyone know how to create a target bone pls pm me.
0
@38dedo: Go
it was far not that easy. first of all, there is a doodad what looks like this but it has no working bones. secondly, it had animations but it was not working properly. and if you can just use it as an actor for a unit and give shooting animation and it will work like this pls inform me thx but no problem xd
0
hello, I edited xel'naga model, adding animations and improving the model overall with also converting xel'naga turret doodad into animated model