I have a trigger that detects if unit is idle, adds it to unit group that has periodic ever 0.01 seconds command to move with polar offset, that works unit is circling but i cant detect player giving order to it so it will be removed from group.
Player Group - Pick each player in (All players) and do (Actions)
Actions
Visibility - Reveal (Entire map) for (Picked player) for 37.0 seconds and Do Not check cliff level
After 37 seconds described error occurs: You cant see your buildings on minimap.
I have to use this trigger for cinematic not to show black mask.
Im using trigger that reveals entire map for the time of cinematic. After it ends however units and vision are not shown on minimap for some reason. Any ideas?
Construction goes well until it's finished - then building seem to disapear - cant be clicked and seen and jumps off the ground after a few seconds. Any ideas?
Edit: After I added event Unit Birth (name of my unit) - Create (name of my unit's actor) it shows up normally when finishing construction but then another jumps off the ground and clipps through previous one...
Edit: I also just noticed that unit's construction stages (its custom barracks) arent proceeding, its stuck on stage 1 animation until it finishes.
Edit: I added my building to SCV and it builded it correctly so something about my scv is wrong. Any ideas what?
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Im trying to make slide mechanism that allows user to turn the unit, but moving it stuns it. Any ideas?
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Solved by adding event to unit i wanted to have range.
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I have a trigger that detects if unit is idle, adds it to unit group that has periodic ever 0.01 seconds command to move with polar offset, that works unit is circling but i cant detect player giving order to it so it will be removed from group.
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@FunkyUserName: Go
unit is moving backwards without caring about turning speed, same if i check "turn before movement" flag
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but i'd also like my unit to make circles around target when its idle rather than flying in straight line.
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bump
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What with it? Its pylon's placement model
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But i still dont see splat.
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Player Group - Pick each player in (All players) and do (Actions) Actions Visibility - Reveal (Entire map) for (Picked player) for 37.0 seconds and Do Not check cliff level
After 37 seconds described error occurs: You cant see your buildings on minimap. I have to use this trigger for cinematic not to show black mask.
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Im using trigger that reveals entire map for the time of cinematic. After it ends however units and vision are not shown on minimap for some reason. Any ideas?
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I mean events in actor. Yes, all pylon's actors are copied and linked - everything beside this works correctly.
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My units has linked copy of pylon's splat, but event of its creation is in red.
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Construction goes well until it's finished - then building seem to disapear - cant be clicked and seen and jumps off the ground after a few seconds. Any ideas?
Edit: After I added event Unit Birth (name of my unit) - Create (name of my unit's actor) it shows up normally when finishing construction but then another jumps off the ground and clipps through previous one...
Edit: I also just noticed that unit's construction stages (its custom barracks) arent proceeding, its stuck on stage 1 animation until it finishes.
Edit: I added my building to SCV and it builded it correctly so something about my scv is wrong. Any ideas what?
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I just duplicated a pylon and it has no splat. Why?
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Solved, turns out there was validator.