You can get rid of the pointy edges of a non-diagonal wall if you increase their width (make them at least two units wide instead of the one unit width as seen on the picture).
Could you please elaborate what exactly is ugly? I can't see a difference to be honest, other than that the lighting makes the normal walls look darker.
You could try your luck with component files and git, but from my personal experience, it is better to just upload the mapfile with the newest changes somewhere like Google Drive, and your teammates download that version, and then they work on it and upload the newest version as well.
It's cumbersome, but it prevents all of the technical issues that can come up when working with component files.
In either case, communication is key. Any technical issues can be overcome if you talk to your teammates often.
The mod includes some recolored doodads (they were being showcased in a video as well). Just take a look at the models inside the mod, maybe you can find something fitting!
oh ok...I guessing the battle.net one is not up yet?
and quick question...when I use the downloaded version I only see in the units tab the UED Valkyie. is this normal
Yes, that is normal. There is a trigger included in the mod you're meant to copy&paste into your map. That trigger changes the models of all your units and structures automatically, if you've selected UED as your race (under player settings, change it to UED).
The Valkyrie unit doesn't exist in default StarCraft II, that's why extra unit and weapon data was created for it.
Nice tutorial! The question on how to create .dds files comes up once in a while, so this should help.
Alternatively, if someone can't use Photoshop for some reason, Aorta works well for batch-conversion as well. Be sure to disable "Generate Mipmaps" when using that program.
There are two separate copy link commands when you right-click. "Copy Link Location" and "Copy Image Location". You have to select the latter if you want the image url.
The editor has been showing these "error but not really an error" messages ever since Heart of the Swarm. Usually it's a single button image missing, and now it's this layout thing.
Unless the message is red, you can ignore those messages. Blizzard eventually fixes these things, even if it takes forever.
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You can get rid of the pointy edges of a non-diagonal wall if you increase their width (make them at least two units wide instead of the one unit width as seen on the picture).
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Could you please elaborate what exactly is ugly? I can't see a difference to be honest, other than that the lighting makes the normal walls look darker.
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You must add a "load bank" command under the "preload and synchronize bank" command.
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You could try your luck with component files and git, but from my personal experience, it is better to just upload the mapfile with the newest changes somewhere like Google Drive, and your teammates download that version, and then they work on it and upload the newest version as well.
It's cumbersome, but it prevents all of the technical issues that can come up when working with component files.
In either case, communication is key. Any technical issues can be overcome if you talk to your teammates often.
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You're not the only one. I've noticed the lack of meshes myself and checked every option available in the editor, but to no avail.
It seems like Blizzard has broken something in a recent patch. I'm afraid there's nothing we can do but wait.
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If you close one map, the editor will automatically switch over to the other map you've currently open in the editor.
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The mod includes some recolored doodads (they were being showcased in a video as well). Just take a look at the models inside the mod, maybe you can find something fitting!
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Nice tutorial! The question on how to create .dds files comes up once in a while, so this should help.
Alternatively, if someone can't use Photoshop for some reason, Aorta works well for batch-conversion as well. Be sure to disable "Generate Mipmaps" when using that program.
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There are two separate copy link commands when you right-click. "Copy Link Location" and "Copy Image Location". You have to select the latter if you want the image url.
Here's an example:
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It looks like you have a modfile open. You can't place units in a mod because there is no terrain. Modfiles cannot have terrain.
Open a normal mapfile, then you should be able to place/search for units again.
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The editor has been showing these "error but not really an error" messages ever since Heart of the Swarm. Usually it's a single button image missing, and now it's this layout thing.
Unless the message is red, you can ignore those messages. Blizzard eventually fixes these things, even if it takes forever.
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Convert the screenshots to the .dds format with Aorta.
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My guess is that your "next map" trigger is being used at the end of the map, when the victory condition is being met normally.
However, if you use the victory cheat, the game never runs the normal end triggers, and thus the "next map" trigger is never being used.
As a result, it still uses the old "next map" trigger command used somewhere in the existing, untouched triggers.
Create a new trigger that sets the next map when you type a message, like "test", and then use the victory cheat. That should fix it.
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Merry Christmas and Happy New Year everyone!