Try not closing the game after you tested the map, but rather alt-tab, do the alterations while the game is running at the background, and then press test document again. This might save you some time.
Sorry to start a new thread if there is an obvious solution to this little problem and I was blind not finding it, would be glad if you could redirect me to the thread/tutorial where I could figure things out.
Basically I am simplifying sc WoL UI to a mininum, dont want to create anything new. I just need to remove all stuff from the help panel. So far I managed everything except "Controls" and "Game mechanics"... Is there a simple way to remove/hide those with triggers?
If its a one-unit [1x1] map where you do not control groups of units and if you are not altering their scales, 100x100 for a labyrinth seems enough with some space to maneuver or hide.
Pitty I am not at home atm, realy would want to look into this since I have a similar game where unit values change based on integers. Have no idea whats wrong in your map atm...
You could use upgrades that alter the health of a unit, and use trigger to add a level of that upgrade based on the number of players. Its the easiest way I can think of.
I used a "send transmission" trigger, with a "source - unit transmission source" - [the unit I wanted to talk in transmission], and "portrait: cinematic portrait"
I know ... riight? Cant help myself. The testosteron makes me a horrible douche... Dont worry too much for attacking me, I'm already lonely and pathetic enough. Greatness has a cost. ;D
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Try not closing the game after you tested the map, but rather alt-tab, do the alterations while the game is running at the background, and then press test document again. This might save you some time.
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This is a critter wander behavior. There are several behaviors like that with different leash [radius]. Just remove it through data.
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I would still do her... even with her fangs, wings, claws and w/e. Call me a romantic... But I like love stories. ^^
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@Tomura: Go
an I use your music in a custom campaign?...
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Ok, this deletes everything in those selections, but the empty buttons are still there. ;/
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Sorry to start a new thread if there is an obvious solution to this little problem and I was blind not finding it, would be glad if you could redirect me to the thread/tutorial where I could figure things out.
Basically I am simplifying sc WoL UI to a mininum, dont want to create anything new. I just need to remove all stuff from the help panel. So far I managed everything except "Controls" and "Game mechanics"... Is there a simple way to remove/hide those with triggers?
Edit - 100th post yay! ^^
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If its a one-unit [1x1] map where you do not control groups of units and if you are not altering their scales, 100x100 for a labyrinth seems enough with some space to maneuver or hide.
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Pitty I am not at home atm, realy would want to look into this since I have a similar game where unit values change based on integers. Have no idea whats wrong in your map atm...
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You could use upgrades that alter the health of a unit, and use trigger to add a level of that upgrade based on the number of players. Its the easiest way I can think of.
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Try "life starting amount" in the data fields of the unit. Plus, you dont need triggers to alter the health of a unit.
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Where can we read more about this project? Sounds interesting. I can help you with story background if it inspires me, and if you need any ofc...
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+ 1 here
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Here is how I did it, and it worked...
I used a "send transmission" trigger, with a "source - unit transmission source" - [the unit I wanted to talk in transmission], and "portrait: cinematic portrait"
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Dont you dare! Zealots are proud warriors...
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@Charysmatic: Go
I know ... riight? Cant help myself. The testosteron makes me a horrible douche... Dont worry too much for attacking me, I'm already lonely and pathetic enough. Greatness has a cost. ;D