Im trying to make it so a unit can only travel on the lowest level of terrain only but everytime I make a unit on that layer, as soon as it moves close to a cliff of the next level up it snaps to the higher level and wont go back down. Im wondering, is there any way to prevent this so a unit would stay on that lowest, and act like a normal ground unit would act when encountering a cliff, i.e. not be able to proceed past it without a ramp?
So I downloaded Taylor Mouse's Treant (https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/797570) and I went through my usual process of making a model and then into a basic unit but for some reason I can't get it to be a moveable unit when I try to test the map. I didn't do anything wrong process-wise because I did the exact same process with another one of his models and it worked fine but for some reason I can't get this treant to move, it does attack however. Would anyone be able to help me/ is anyone having the same issue?
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Im trying to make it so a unit can only travel on the lowest level of terrain only but everytime I make a unit on that layer, as soon as it moves close to a cliff of the next level up it snaps to the higher level and wont go back down. Im wondering, is there any way to prevent this so a unit would stay on that lowest, and act like a normal ground unit would act when encountering a cliff, i.e. not be able to proceed past it without a ramp?
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I figured it out, it was missing acceleration
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In reply to DrSuperEvil:
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So I downloaded Taylor Mouse's Treant (https://www.sc2mapster.com/projects/taylor-mouses-stuff/files/797570) and I went through my usual process of making a model and then into a basic unit but for some reason I can't get it to be a moveable unit when I try to test the map. I didn't do anything wrong process-wise because I did the exact same process with another one of his models and it worked fine but for some reason I can't get this treant to move, it does attack however. Would anyone be able to help me/ is anyone having the same issue?