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0
In reply to DrSuperEvil:
Hi, I am trying to make Magnetic field system like PUBG with CActorRange.
I've got some clue.
After modifying the radius via catalog, you probably need to create new copy of this actor, and destroy existing one.
How do I create and destroy CActorRange via Trigger?
I tried like this.I can handle CActorRange in Game world.
But I Can't handle CActorRange in Minimap.
This is trigger what I made.
Actor -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null Variable -Set Circle_out = (Last created actor) Actor -Send message "Destroy" to actor Circle_out Variable -Set lv_OutCircle = (Value of Actors OUT_CIRCLE Range for player 0 as an real) Variable -Modify lv_OutCircle: - 10 Catalog -Set value of Actors OUT_CIRCLE Range for player 0 to (String(lv_OutCircle) with Any Precision decimal places) Actor -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null Variable -Set Circle_out = (Last created actor)
Actor -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null
Variable -Set Circle_out = (Last created actor)
Actor -Send message "Destroy" to actor Circle_out
Variable -Set lv_OutCircle = (Value of Actors OUT_CIRCLE Range for player 0 as an real)
Variable -Modify lv_OutCircle: - 10
Catalog -Set value of Actors OUT_CIRCLE Range for player 0 to (String(lv_OutCircle) with Any Precision decimal places)
How to make rolling only Forward or Backward?
S
In Extreme option show Lighting Effect and Gun smoke Effect .
But Lighting Effect and Gun smoke Effect are cause a lot of lag. (FPS 5~20)
(My computer is enough to use Extreme option. i7-6700, GTX1070, 64Gb Ram)
So I'm looking for turn off Lighting Effect and Gun smoke Effect even I use Extreme option.
Chain Laser
- Continuous beam that bounces off and targets units until they die. (when attacking)
Hi, I'm trying to make Chain Laser.
I tired several days, but still has problems.
1. Can not Search the target when Attacking. (Image 1)
If a target enters the area during an attack, the laser will not reflect.
> I want to make, If a target enters the area during an attack, the laser be reflected.
2. Reconnect, when target die or out of area. (Image 2)
If the target except the beginning and the last one dies or is out of range,
the laser is cancelled and restarted from the beginning.
> I would like to search for the target again
from where the target died (or out of area) without being cancelled.
Here is map file I've done.
link : https://cdn.discordapp.com/attachments/369155011277488140/452105736911323167/ChainLaser_Example_fanminger.SC2Map
Thanks Guys.I am really sorry for the late reply.
Make sure "Include Geometry".
I tried to copy and paste terrain.
But it's not work as I expected.
Only textures can copy and paste it.
I want copy and paste all the terrain data (Cliff level, texutre....).
I tried make new map and reinstall all the SC2, but it's not working.
\
I'm looking for Set "Team Color Intensity" Levels.
Anyone know about this?
It is a Cooldown System that was created using Dialog Box.
I can not find any other way, so I am using "Periodic Event" and "Repeat Forever".
These cause severe frame drops.
So, I'm looking for these events.
1. Changing the Cooldown of Abilities
2. Changing the Charge of Abilities
Is it possible to make cooldown system without using "Periodic Event" and "Repeat Forever"?
I wanted to build a turret that would rotate around the Marine.
So, I applied Follow and Rotate kinetic to the turret.
But it moves farther and farther from the center.
Can I keep the rotate radius over time(until game ends)?
Hi,
I want to make slow attack animation.
And it will use for Non-target attack can evade until attack animation done.
I hope someone has solution.
Thanks.
Hi, I have problem to copy Odin.
I copied
Units
- Odin
- OdinAAWeapon
Actors
- OdinAAAttack
- OdinAAAttackMissile
Weapon
- OdinAntiAir with following Effects (OdinAA, OdinAADamage, OdinAALaunchMissile)
And edited Actor Event.(OdinAAAttack and OdinAAAttackMissile)
What I missed?
0
In reply to DrSuperEvil:
Especially, the Out-circle is flexible in size.
0
Hi, I am trying to make Magnetic field system like PUBG with CActorRange.
I've got some clue.
How do I create and destroy CActorRange via Trigger?
I tried like this.
I can handle CActorRange in Game world.
But I Can't handle CActorRange in Minimap.
This is trigger what I made.
0
How to make rolling only Forward or Backward?
0
S
In Extreme option show Lighting Effect and Gun smoke Effect .
But Lighting Effect and Gun smoke Effect are cause a lot of lag. (FPS 5~20)
(My computer is enough to use Extreme option. i7-6700, GTX1070, 64Gb Ram)
So I'm looking for turn off Lighting Effect and Gun smoke Effect even I use Extreme option.
0
In reply to DrSuperEvil:
0
Chain Laser
- Continuous beam that bounces off and targets units until they die. (when attacking)
Hi, I'm trying to make Chain Laser.
I tired several days, but still has problems.
1. Can not Search the target when Attacking. (Image 1)
If a target enters the area during an attack, the laser will not reflect.
> I want to make, If a target enters the area during an attack, the laser be reflected.
2. Reconnect, when target die or out of area. (Image 2)
If the target except the beginning and the last one dies or is out of range,
the laser is cancelled and restarted from the beginning.
> I would like to search for the target again
from where the target died (or out of area) without being cancelled.
Here is map file I've done.
link : https://cdn.discordapp.com/attachments/369155011277488140/452105736911323167/ChainLaser_Example_fanminger.SC2Map
0
Thanks Guys.
I am really sorry for the late reply.
0
Make sure "Include Geometry".
0
I tried to copy and paste terrain.
But it's not work as I expected.
Only textures can copy and paste it.
I want copy and paste all the terrain data (Cliff level, texutre....).
I tried make new map and reinstall all the SC2, but it's not working.
0
\
I'm looking for Set "Team Color Intensity" Levels.
Anyone know about this?
0
It is a Cooldown System that was created using Dialog Box.
I can not find any other way, so I am using "Periodic Event" and "Repeat Forever".
These cause severe frame drops.
So, I'm looking for these events.
1. Changing the Cooldown of Abilities
2. Changing the Charge of Abilities
Is it possible to make cooldown system without using "Periodic Event" and "Repeat Forever"?
0
In reply to DrSuperEvil:
0
I wanted to build a turret that would rotate around the Marine.
So, I applied Follow and Rotate kinetic to the turret.
But it moves farther and farther from the center.
Can I keep the rotate radius over time(until game ends)?
0
Hi,
I want to make slow attack animation.
And it will use for Non-target attack can evade until attack animation done.
I hope someone has solution.
Thanks.
0
Hi, I have problem to copy Odin.
I copied
Units
- Odin
- OdinAAWeapon
Actors
- Odin
- OdinAAAttack
- OdinAAAttackMissile
Weapon
- OdinAntiAir with following Effects (OdinAA, OdinAADamage, OdinAALaunchMissile)
And edited Actor Event.(OdinAAAttack and OdinAAAttackMissile)
What I missed?