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    posted a message on How do I handle CActorRange via Trigger?

    In reply to DrSuperEvil:

    Because I need a range  from 0 to 75.
    Especially, the Out-circle is flexible in size.

    Posted in: Triggers
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    posted a message on How do I handle CActorRange via Trigger?

    Hi, I am trying to make Magnetic field system like PUBG with CActorRange.

     

    I've got some clue.

    After modifying the radius via catalog, you probably need to create new copy of this actor, and destroy existing one.

    How do I create and destroy CActorRange via Trigger?

     

     

    I tried like this.
    I can handle CActorRange in Game world.

    But I Can't handle CActorRange in Minimap.

     

    This is trigger what I made.

    Actor
    -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null

     

    Variable
    -Set Circle_out = (Last created actor)

     

    Actor
    -Send message "Destroy" to actor Circle_out

     

    Variable
    -Set lv_OutCircle = (Value of Actors OUT_CIRCLE Range for player 0 as an real)

     

    Variable
    -Modify lv_OutCircle: - 10

     

    Catalog
    -Set value of Actors OUT_CIRCLE Range for player 0 to (String(lv_OutCircle) with Any Precision decimal places)

     

    Actor
    -Create a OUT_CIRCLE actor in the scope (Actor scope for MagneticField) with content parameters null, null, null

     

    Variable
    -Set Circle_out = (Last created actor)

     

    Posted in: Triggers
  • 0

    posted a message on [Tutorial, Data] The RollCopter, Drunk Marauder, etc by Rocker Actor

    How to make rolling only Forward or Backward?

    Posted in: Tutorials
  • 0

    posted a message on How can I always show Impact Model as lowest-quality?

    S

     

    In Extreme option show Lighting Effect and Gun smoke Effect .

    But Lighting Effect and Gun smoke Effect are cause a lot of lag. (FPS 5~20)

    (My computer is enough to use Extreme option. i7-6700, GTX1070, 64Gb Ram)

     

    So I'm looking for turn off Lighting Effect and Gun smoke Effect even I use Extreme option.

     

    Posted in: Data
  • 0

    posted a message on Help to make Chain Laser.

    In reply to DrSuperEvil:

    Well.. I tried making "Chain Laser" using Your"power line demo" , but all of them failed.
    Posted in: Data
  • 0

    posted a message on Help to make Chain Laser.

    Chain Laser

    - Continuous beam that bounces off and targets units until they die. (when attacking)

     

    Hi, I'm trying to make Chain Laser.

    I tired several days, but still has problems.

     

     

    1. Can not Search the target when Attacking. (Image 1)

    If a target enters the area during an attack, the laser will not reflect.

     

    > I want to make, If a target enters the area during an attack, the laser be reflected.

     

     

    2. Reconnect, when target die or out of area. (Image 2)

    If the target except the beginning and the last one dies or is out of range,

    the laser is cancelled and restarted from the beginning.

     

    > I would like to search for the target again

    from where the target died (or out of area) without being cancelled.

     

     

     

    Here is map file I've done.

    link : https://cdn.discordapp.com/attachments/369155011277488140/452105736911323167/ChainLaser_Example_fanminger.SC2Map

     

    Posted in: Data
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    posted a message on [Solved] How to set attack animation speed?

    Thanks Guys.
    I am really sorry for the late reply.

     

    Posted in: Data
  • 0

    posted a message on [solved] I can't copy and paste level of cliff.

     

    Make sure "Include Geometry".

    Posted in: Terrain
  • 0

    posted a message on [solved] I can't copy and paste level of cliff.

     

    I tried to copy and paste terrain.

     

     

    But it's not work as I expected.

     

    Only textures can copy and paste it.

     

    I want copy and paste all the terrain data (Cliff level, texutre....).

     

    I tried make new map and reinstall all the SC2, but it's not working.

    Posted in: Terrain
  • 0

    posted a message on Set "Team Color Intensity" Levels.

    \

     

    I'm looking for Set "Team Color Intensity" Levels.

     

    Anyone know about this?

    Posted in: Data
  • 0

    posted a message on Making Cooldown system without using "Periodic Event" and "Repeat Forever".

     

     

    It is a Cooldown System that was created using Dialog Box.

     

    I can not find any other way, so I am using "Periodic Event" and "Repeat Forever".

    These cause severe frame drops.

     

    So, I'm looking for these events.

     

    1. Changing the Cooldown of Abilities

    2. Changing the Charge of Abilities

     

    Is it possible to make cooldown system without using "Periodic Event" and "Repeat Forever"?

    Posted in: Triggers
  • 0

    posted a message on Kinetic Effect Error

    In reply to DrSuperEvil:

     Yes, It happens all the time.
    Posted in: Data
  • 0

    posted a message on Kinetic Effect Error

     

    I wanted to build a turret that would rotate around the Marine.

    So, I applied Follow and Rotate kinetic to the turret.

     

    But it moves farther and farther from the center.

     

    Can I keep the rotate radius over time(until game ends)?

     

    Posted in: Data
  • 0

    posted a message on [Solved] How to set attack animation speed?

    Hi,

    I want to make slow attack animation.

     

    And it will use for Non-target attack can evade until attack animation done.

     

    I hope someone has solution.

    Thanks.

    Posted in: Data
  • 0

    posted a message on Odin's AA missile shoots only right side.

    Hi, I have problem to copy Odin.

     

    I copied

    Units

    - Odin

    - OdinAAWeapon

     

    Actors

    - Odin

    - OdinAAAttack

    - OdinAAAttackMissile

     

    Weapon

    - OdinAntiAir with following Effects (OdinAA, OdinAADamage, OdinAALaunchMissile)

     

     

    And edited Actor Event.(OdinAAAttack and OdinAAAttackMissile)

     

    What I missed?

     

    Posted in: Data
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