• 1

    posted a message on [Showcase] Hammer's Models

    If it is possible and not too much trouble i'd like to recommend HD stukov for your next model.

    Posted in: Artist Tavern
  • 0.962818003913894

    posted a message on Noir : Automata - Custom Campaign Feedback

    Thanks for such thorough explanation tdhsst.

     

    Those are awesome ideas. Awesome indeed.

     

    I'd be sure to give it a try soon. [I hope].

     

    Have a nice day to you too tdhsst.

    Posted in: Map Feedback
  • 0.962671905697446

    posted a message on Noir : Automata - Custom Campaign Feedback
    Quote from TChosenOne >>

    Compared to your last (tHoD) campaign, it seems quite a bit easier because:

     

    • You're controlling 1 unit, not 4
    • most of the time you're q-clicking to blink dodge.  Benefits of this are:
      • You can actually out-blink the distance of charge 
      • You can stay out of final boss AA range this way.  General idea is to go in a hexagon shape around the corners and the ramps.

    I think the stalkers are pretty interesting, certainly have to fight a little carefully around them.

    Well it is the 1st mission [epilogue], it is to be expected to be fairly easy.
    How right you are, it is suppose to teach and train the player how to use Zero Shift [Blink]. 
    Ah, the stalkers. I had to retry a few times on the attack pattern.
    Glad you find it interesting.
    Thanks for the feedback.
     
    Posted in: Map Feedback
  • 0.962524654832347

    posted a message on Noir : Automata - Custom Campaign Feedback

    I see, must be the triggering.

     

    I get right on it.

     

    Thank you.

    Posted in: Map Feedback
  • 1.31028720091681

    posted a message on Noir : Automata - Custom Campaign Feedback

    Noir : Automata is my 3rd project single player custom campaign for starcraft 2.

    I've release the mission launcher and the epilogue map for the campaign

     

    Please share what you think about the map [but please be gentle].

    Is it too easy or too difficult, what you like, what you don't like.

    Or perhaps you find an error / bug that I might have missed out.

     

    I will try to fix it soon as possible

     

    Have fun .

    Posted in: Map Feedback
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