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0.937581613998433
You can use a convert string to region function and then use a fixed string + number from an integer variable.
0.945681211041852
you could use UI layouts to emulate it.
0.945616641901932
Just attach a HitTestSphere model as an attachment.
0.946423226578869
You can use a Unit Order Queue validator to determine if a unit uses an ability on another unit. Big issue is linking the two objects if there is more than one pair. Someone made a trigger library for waygates which you might find useful.
0.946958345819598
You need an automatic Morph ability validated by Enumerate Area validators.
Here is a demo map showing the concept: https://www.sc2mapster.com/projects/the-assets-of-evil/files/2499784
0.947173308619092
Check the filters for the spash of the Damage effect.
0.94720592775548
Ok then other causes could be the Turret type actor is not being created or you have not set something under the Combat: Weapons fields of the unit.
0.947238506633755
Ok the weapon arc must be 0 to give it a reason to use the turret.
0.9472710453284
Does it shoot at the target? Weapon got an arc of <360?
0.947335811648079
Well there is a template map for custom commanders so there is nothing stopping you from implementing your idea.
https://www.sc2mapster.com/projects/the-assets-of-evil/files/2619041
0.937581613998433
You can use a convert string to region function and then use a fixed string + number from an integer variable.
0.945681211041852
you could use UI layouts to emulate it.
0.945616641901932
Just attach a HitTestSphere model as an attachment.
0.946423226578869
You can use a Unit Order Queue validator to determine if a unit uses an ability on another unit. Big issue is linking the two objects if there is more than one pair. Someone made a trigger library for waygates which you might find useful.
0.946958345819598
You need an automatic Morph ability validated by Enumerate Area validators.
Here is a demo map showing the concept: https://www.sc2mapster.com/projects/the-assets-of-evil/files/2499784
0.947173308619092
Check the filters for the spash of the Damage effect.
0.94720592775548
Ok then other causes could be the Turret type actor is not being created or you have not set something under the Combat: Weapons fields of the unit.
0.947238506633755
Ok the weapon arc must be 0 to give it a reason to use the turret.
0.9472710453284
Does it shoot at the target? Weapon got an arc of <360?
0.947335811648079
Well there is a template map for custom commanders so there is nothing stopping you from implementing your idea.
https://www.sc2mapster.com/projects/the-assets-of-evil/files/2619041