- DaveTheSpectre
- Curse Premium
-
Member for 9 years, 4 months, and 28 days
Last active Thu, Nov, 21 2024 23:20:49
- 13 Followers
- 1,210 Total Posts
- 30 Thanks
-
0.939251040221914
AlleyVsc posted a message on [Showcase] AV ReinforcesPosted in: Artist Tavern -
0.939217318900916
AlleyVsc posted a message on [Showcase] AV ReinforcesPosted in: Artist Tavern -
1.29835763062565
WingedArchon posted a message on Starcraft: Time Splitters - Campaign FeedbackPosted in: Map FeedbackHi all,
As I mentioned not so long ago, I'm completely reworking a new angle for Time Splitters mission 3.
The former placeholder for the mission didn't feel like a good fit for the placement in the campaign and the direction of the mission.
Hereby I would like to take a moment to show off the work in progress of new mission 3 I've dubbed: Bionical.It will further develop the Talon subfactions (planned along with the next one: The Autonomous Sword)
Hope the scenery is to a liking.
-
1.29972928991661
AlexanderO6 posted a message on [Showcase] AV ReinforcesPosted in: Artist TavernQuote from DaveSpectre122 >>In reply to Alleyvipersc2:
Yeah it looks very different form all other Protoss structuresMaybe it would even fit more for the Zerg as some heartlike structure if it would be outfitted with some organic looking materials.Your version could be a nice Protoss submarine / space shuttle :)I never realized this but you're absolutely right; It's shaped exactly like a heart, with arteries coming out of it! -
0.944055944055944
WingedArchon posted a message on [Showcase] WingedArchon Talon FactionPosted in: Artist TavernIn reply to DaveSpectre122:
Basically that is accurate yes XD -
0.951068228807719
Talv_ posted a message on .obj file requested for Adept portrait meshPosted in: RequestsIn reply to DaveSpectre122:
In reply to WingedArchon:
Problem with adept portrait, and some new portairts in general is that they use lens flares, which m3addon couldn't handle due to errors in m3 parsing - there was some most likely totally incorrect string reference to sourceFilePath. Perhaps it was a thing in older models? Though, I don't know what could this file represent, because the only external sources m3 specifies are textures.
Anyway, couple days ago I made a fix for that:
https://github.com/Talv/m3addon/commit/b97a59115687e95762451ba3e396d4abba8b3847maybe it will be an use for others.
That said more up to date version of m3addon can be downloaded here: https://github.com/Talv/m3addon
Besides mentioned fix it also includes 2 others to stuctures.xml, that relate to import issues of some new models.
I had some plans to attempt to work on this more and get the plugin into better shape, but sadly I can't find time for this. So all I can do is simple fixes - that is when models cannot be imported at all, or are imported significantly incorrectly. Such issues are often relatively easy to track down.
Export related issues are much harder.. ideally plugin should be updated to export models in newest m3 version format, so that it can support some of the fancy stuff like lens flares, reflection materials etc. Sadly, that requires considerable research on my side.. but maybe someday.
Anyway, if you encounter some import related issues let me know - I'll see what I can do. I'd like to keep this plugin alive.
(I rarely log into sc2mapster.com these day, but I hang out in its Discord channel - easiest way to reach me.. filling bug report in github - issues tab; works as well).
-
0.960768614891913
TChosenOne posted a message on Alarak's Conquest custom campaign FeedbackPosted in: Map FeedbackOh. I see the issues Vastan had. For me the base seems to have constructed itself (wonder if Vastan prevented the nexus from being built with hold position)
The final cinematic played for me, may just be Vastan's machine.
-
0.960831334932054
MaskedImposter posted a message on Alarak's Conquest custom campaign FeedbackPosted in: Map FeedbackQuote from DaveSpectre122 >>In reply to VastanX:
Yeah might be because of machine too, but the final cutscene didn't work in case Alarak didn't enter a small region which could occur really often, so i made the region bigger. The Nexus works fine tho. Also i made the mask black, but I'm struggling with the deselection, maybe i'm just blind, but I can't find it in triggers, if you know where to look, please let me know :) Also really thank for your help & feedback, it's very valuable.I suggest using the actions "Store Unit Selection" to begin a cutscene, and "Restore Unit Selection" when it ends. With this you can clear the unit selection, and the game will remember what was selected, so when it ends, the units will be reselected. If you don't need to restore it, you can use "Clear unit selection". -
1.32767060767688
TChosenOne posted a message on Alarak's Conquest custom campaign FeedbackPosted in: Map FeedbackProblem with looking like alarak cares is that everyone, even his own troops, know that he doesn't. Heck, even Ji'nara knows better than to cross him.
First off, I'm pretty impressed by the new units and the custom voice acting. Was unique to say the least.
The mission isn't lacking as well. Wrathwalkers and vanguards provide spikes in difficulty on demand, and I decided to fight the hybrid and his two lackeys as solo alarak (and won).
For a relatively new hand at the editor, this is a strong first mission, and hopefully once we get into macro missions the fun will remain.
issues:
- Armored votary doesn't get armor/shield upgrade
- Stalkers don't autocast their autocast ability
- Setting the game speed to faster (force of habit/more exciting micro) screws with dialogue triggers
small issues:
"youareatraitor" and "noitcan'tbe" - feels to fast
"This campaign is placed in time one year after epilogue of Legacy of the Void" -> ""This campaign is placed one year after the epilogue of Legacy of the Void"
"Alarak declined the alliance"
"true strenght" -> "true strength"
"to clear it from trees" -> "clear the trees"
"could damage your force" -> "could damage your forces"
"briefs his forces inside the warchamber"
"confrontation with the Hybrid"
"if anyone other" -> "if anyone else"
"surrending" -> "surrendering"
-
1.36145409408918
vastanx posted a message on Alarak's Conquest custom campaign FeedbackPosted in: Map FeedbackFeedback
- The map is in shadows. For total black Map Properties Grey Mask to Black Mask
- The nexus for you reinforcements don't star construction
- Mineral / Vespen and Supplies dont apeard
- The reinforcements are allies? Is not clear because they don't help you in the advance.
- Deselect unit in the cinematics
- Final cinematic don't activate when you kill the hybrid.
Just a thing
-The first cinematic is to short and is not really a got intro to your campaign. Maybe show when Alarak separate the Daelam of the Taldarim o a discussion with Artanis.
- Also Alarak speak to with care of his troops. He doesn't give a shit about his troops. He only care for the price.
Good star for your campaign
- I love The "clean area" thing. Very good.
- The voice of your units is great
- To post a comment, please login or register a new account.
0.938038793103448
In reply to Alleyvipersc2:
0.938345051379124
In reply to WingedArchon:
0.938244853737812
In reply to VarientTFoR:
0.938177874186551
In reply to Alleyvipersc2:
0.937788644390112
In reply to Alleyvipersc2:
0.936917169500823
In reply to Alleyvipersc2:
0.939552856748551
In reply to Alleyvipersc2:
0.939486045869025
In reply to Alleyvipersc2:
0.939284724147491
In reply to Alleyvipersc2:
0.941643059490085
In reply to Alleyvipersc2: