• 0.887412115958779

    posted a message on Thor doesn't walk in High Impact Mode

    This occurs if you use the Thor.m3 model instead of the updated Thor model (ThorEx1.m3).

     

    The original Thor model in WoL is not designed to walk while using the 250mm strike cannons ability if you remember WoL.

    Posted in: Data
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    posted a message on Korhal City Times Square

    Depends on if you are using air units in the map.

    Air units in SC2 have trouble with tall terran urban tilesets in that they always fly into the buildings.

    No-Fly Zones are cumbersome and air units often run into pathing issues when encountering No-Fly Zones.

    Good luck!

    Posted in: Terrain
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    posted a message on NEW! Purifierworld Tileset

    Found under Swarm dependency

    Assets/Textures/Purifierworld1.dds Assets/Textures/Purifierworld2.dds Assets/Textures/Purifierworld3.dds etc.

    You can only use these as a custom tileset. This does not exist as an official tileset yet but it is in the editor. I hope this helps!

    1 1 1 1 1 1

    Posted in: Terrain
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    posted a message on Aureolin Eclipse (Single-player campaign)

    Can't wait for this.

    Posted in: Map Feedback
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    posted a message on [Extension Mod] CustomCraft

    This actually sounds epic in so many ways

    Posted in: Map Feedback
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    posted a message on [New] Prime Resurgence v2.0 Feedback

    Bump! New maps uploaded.

    Looking for feedback!

    Refer to first post for more info.

    Posted in: Map Feedback
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    posted a message on [New] Prime Resurgence v2.0 Feedback
    Quote from njordys: Go

    Now to mission 1

    Very fast paced and fun mission. A tad easy but it's the first missions. Excellent.

    I massed battlecruisers as the attack force and built 8 barracks to reinforce bases that were under attack. My bases were never really threatened but I often lost my attack force.

    I also love the terrain on this one. Very bright but very cool. Yeah, you definitely can do Terran city terrain.

    The victory screen with the cityscape was very nice. Do you mind if I borrow that victory screen concept in my missions?

    Thanks for the feedback...

    And feel free to go steal anything you want from my maps. :)

    Posted in: Map Feedback
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    posted a message on [New] Prime Resurgence v2.0 Feedback

    Good to hear some people trying these out! Looking forward to feedback.

    I'll take your comments on board njordys and make some changes to the ice terrain and maybe getting the Terrans to attack after about 25 minutes.

    I might need to tone down the first few attack waves.

    I will look into the Freeze Rays issue and see if they need a nerf. I thought they were OK given that they are not that efficient for cost, but with the Mothership Core's buff ability it might just be too game-breaking.

    Posted in: Map Feedback
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    posted a message on [New] Prime Resurgence v2.0 Feedback

    http://www.sc2mapster.com/maps/endgame/

    The new iteration of my Terran campaign is complete! I hope you can take it and try it out. There are new units, new terrain, and new twists. I've incorporated a lot of what I've learned in the last year and made it anew.

    I've attached some screenshots, feel free to take a look around.

    Posted in: Map Feedback
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    posted a message on Custom Campaign Initiative

    I feel that it would be good to sort the campaigns by color. So basically Green ones at the top, Yellow, then Red. Grouped by author of course. This would be good for someone that wanted to play some finished products.

    Also, just a note, my Protoss campaign isn't really ready (it almost is done) so maybe pull it off the list. It's currently listed as green when only 2 maps are uploaded.

    Cheers and thanks for the good work.

    Posted in: Map Feedback
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    posted a message on Ignos (Campaign)

    Mission 5 terrain looks spectacular.

    Posted in: Map Feedback
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    posted a message on StarCraft II: Annihilation Campaign

    This looks great, though I can't seem to find a download link anywhere?

    Posted in: Map Feedback
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    posted a message on Aureolin Eclipse (Single-player campaign)

    A trilogy!

    Can't wait for this one.

    I haven't touched SC2 / mapmaking for a while due to GPU issues and because Diablo III expansion, but I'll probably play some SC2 again.

    Posted in: Map Feedback
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    posted a message on Upload Map Fail

    I'm using IE11 and uploads work fine for me.

    You might want to do the usual checks, restart router, etc.

    Posted in: General Chat
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    posted a message on Custom campaign AI

    @EivindL: Go

    Scans are automatic.

    Oh and here is a (not yet) exhaustive list of all the spells that are automatically cast by default Blizzard AI:

    • All autocast abilities like Charge, Nano repair, etc
    • Scanner Sweep
    • Infested Terran
    • Auto-Turret
    • Fungal Growth in rare cases (not dependable, triggers for this are preferred)
    • Snipe
    • Siege Mode
    • Hellbat/Hellion transformation
    • Viking transformation
    • Guardian Shield
    • Spawn Larvae

    Confirmed AI does not use, but can be utilized with triggers:

    • Cloak
    • Blink
    • EMP
    • Yamato Cannon
    • Seeker Missile
    • Psi Storm
    • Neural Parasite (special case)

    Confirmed AI does not use, and I have yet to make use of them via triggers:

    • Burrow
    • Feedback
    • Supply Drop
    • Chrono Boost
    • Calldown MULE
    • Calldown Tactical Nuke
    • Point Defence Drone
    • Archon Merge
    • Stim Pack (Marine, Marauder, Bunker versions)
    • Force Field
    • Widow Mine Activate
    • Spawn Creep Tumor
    • Transfusion
    • Abduct
    • Blinding Cloud
    • Vortex
    • Time Warp
    • Photon Overcharge
    • Revelation
    • Mass Recall (WoL / HotS versions)
    • Envision
    • Activate Pulsar Beam
    Posted in: General Chat
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