• 0.963054187192118

    posted a message on Valkyrie Unit Data

    If you modified the (Space) -  Valkyrie unit, it has a Strafe weapon which makes it attack like an interceptor (fly around in an area and attack the target while it does so).

     

    Try making a new weapon of type Legacy and set the effects, filters, etc. as desired and replace the default one on the unit.

    Posted in: Data
  • 0.962593516209476

    posted a message on [Solved] Issues/answers; Resizing Selection Circle, Changing Direction of a model, Resizing models and Clear Buildings.

    1.) Set the Stats: Facing field on the structures to 225.

     

    2.) Increase the value of the Art: Selection Radius field of the model of the Greater Nydus Worm.

     

    3.) That can be changed in the the Art: Scale Minimum and Art: Scale Maximum fields under the model of the unit or the Art: Scale^ field on the actor of the unit.

     

    4.) If you want a unit to have an outline when it's behind certain units, check the Outline Emitter flag under the Art: Model Flags + field on the actor for the unit. Hover over the Outline Emitter and Outline Occluder flags for a better description of what they do.

    Posted in: Data
  • 0.961583236321304

    posted a message on <SOLVED>How to do a proper original's strucure copy.

    1.) Duplicate Barracks - Train ability.

     

    2.) Under the Ability: Info^ + field, double-click the next open train slot.

     

     

    3.) Scroll down and find the Info^ - Unit^ field and add a value using one of the custom units you would like to be trained. Be sure to set the train time in the Info^ - Time^ field.

     

     

    4.) Repeat steps 2 and 3 as necessary for each unit you would like to be able to train.

     

    5.) Find your new barracks unit under the Unit tab. Under the Ability: Abilities + field, replace the Barracks - Train ability with the train ability you just created.

     

    6.) Select the desired spot for the button you will be using in-game to create the unit under the Ability: Command Card + field. Click "Add Button..." (the green plus or right-click > "Add Button...") and select your desired button, be it a custom button you made or a default one.

     

    7.) Set the Command Type to Ability, the Ability to the train ability, and Ability Command to the unit you would like to be trained.

     

    8.) Repeat steps 6 and 7 as necessary for each unit you would like to be able to train.

     

    If you want to keep the default units (e.g. marines, marauders, etc.), ensure that the buttons that are already there have the Ability and Ability Command fields set accordingly.

    Posted in: Data
  • 1.31244487494488

    posted a message on [Solved] How to set attack animation speed?

    For the animation speed:

     

    Posted in: Data
  • 0.961636828644501

    posted a message on Making the screen black (excluding UI) for 10 seconds

    You can also just hide the game world.

    Posted in: Triggers
  • 0.960544217687075

    posted a message on How do modify the direction a beam is traveling from the caster

    Site Operation (Explicit Rotation) is a type of actor, not a specific site operation. You have to make one that rotates the flame actor according whatever angle you want.

     

    Also, I don't think you need a weapon; you can just create the flame at the start of an effect or behavior.

    Posted in: Data
  • 1.93561146259202

    posted a message on Desert Strike Trinity

    You could submit it for the Monthly Community Test, but that hasn't seen much activity as it stands unfortunately.

     

    The biggest hurdle is that it's a multiplayer map, and it's hard to find a lobby for these kinds of games. It's also difficult for people on this site to coordinate a game due to different schedules and timezones. You could work around this by adding an AI to simulate multiplayer allies/enemies so people can test the map on their own time.

     

    People might also be more attracted to the project if you provide screenshots (and/or gameplay videos, if possible) and a more detailed description of the map, what makes it unique, why you should play it, etc.

    Posted in: Map Feedback
  • 1.31040883306183

    posted a message on Where do i create this thread. (lol)

    Probably Map Feedback, or Project Workplace if you have an idea of what you're going to do.

    Posted in: General Chat
  • 0.958041958041958

    posted a message on [Campaign] Starcraft II: Unsung Rebels

    Finished the next cinematic! It's a lot shorter (just over 4 minutes). I personally like it a lot more than the opening cinematic, as it has better action scenes (and at this point you're already going to be spending the first 16 minutes of the campaign just watching cinematics!).

     

    cinematic02_Preview01

     

    cinematic02_Preview02

     

    cinematic02_Preview03

    Posted in: Project Workplace
  • 0.977777777777778

    posted a message on Stone Zealot Button Icon

    The problem is that the black parts have not been rendered as transparent/deleted and then saved to .dds format, so the black parts are overlaying the button UI.

     

    I made an icon you can download here. I was unsure if you wanted the emissive layer on (the blue cracks and stuff), so I just left it off since typically I do so when I make my own icons.

     

    For future reference, I would make requests like this in the Requests section of the Artist Tavern forum.

    Posted in: Miscellaneous Development
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